/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_RENDERBIN #define OSGUTIL_RENDERBIN 1 #include #include #include #include namespace osgUtil { class RenderStage; class Statistics; /** * RenderBin base class. Renderbin contains geometries to be rendered as a group, * renderbins are rendered once each. They can improve efficiency or * use different rendering algorithms. * A renderBin can contain further renderBins producing a tree hierarchy of renderBins. */ class OSGUTIL_EXPORT RenderBin : public osg::Object { public: typedef std::vector RenderLeafList; typedef std::vector StateGraphList; typedef std::map< int, osg::ref_ptr > RenderBinList; enum SortMode { SORT_BY_STATE, SORT_BY_STATE_THEN_FRONT_TO_BACK, SORT_FRONT_TO_BACK, SORT_BACK_TO_FRONT, TRAVERSAL_ORDER }; // static methods. static RenderBin* createRenderBin(const std::string& binName); static RenderBin* getRenderBinPrototype(const std::string& binName); static void addRenderBinPrototype(const std::string& binName,RenderBin* proto); static void removeRenderBinPrototype(RenderBin* proto); static void setDefaultRenderBinSortMode(SortMode mode); static SortMode getDefaultRenderBinSortMode(); RenderBin(); RenderBin(SortMode mode); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ RenderBin(const RenderBin& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); virtual osg::Object* cloneType() const { return new RenderBin(); } virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new RenderBin(*this,copyop); } // note only implements a clone of type. virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=0L; } virtual const char* libraryName() const { return "osgUtil"; } virtual const char* className() const { return "RenderBin"; } virtual void reset(); void setStateSet(osg::StateSet* stateset) { _stateset = stateset; } osg::StateSet* getStateSet() { return _stateset.get(); } const osg::StateSet* getStateSet() const { return _stateset.get(); } RenderBin* getParent() { return _parent; } const RenderBin* getParent() const { return _parent; } RenderStage* getStage() { return _stage; } const RenderStage* getStage() const { return _stage; } int getBinNum() const { return _binNum; } StateGraphList& getStateGraphList() { return _stateGraphList; } const StateGraphList& getStateGraphList() const { return _stateGraphList; } RenderBinList& getRenderBinList() { return _bins; } const RenderBinList& getRenderBinList() const { return _bins; } RenderLeafList& getRenderLeafList() { return _renderLeafList; } const RenderLeafList& getRenderLeafList() const { return _renderLeafList; } RenderBin* find_or_insert(int binNum,const std::string& binName); void addStateGraph(StateGraph* rg) { _stateGraphList.push_back(rg); } virtual void sort(); virtual void sortImplementation(); void setSortMode(SortMode mode); SortMode getSortMode() const { return _sortMode; } virtual void sortByState(); virtual void sortByStateThenFrontToBack(); virtual void sortFrontToBack(); virtual void sortBackToFront(); virtual void sortTraversalOrder(); struct SortCallback : public osg::Referenced { virtual void sortImplementation(RenderBin*) = 0; }; void setSortCallback(SortCallback* sortCallback) { _sortCallback = sortCallback; } SortCallback* getSortCallback() { return _sortCallback.get(); } const SortCallback* getSortCallback() const { return _sortCallback.get(); } virtual void draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous); virtual void drawImplementation(osg::RenderInfo& renderInfo,RenderLeaf*& previous); struct DrawCallback : public osg::Referenced { virtual void drawImplementation(RenderBin* bin,osg::RenderInfo& renderInfo,RenderLeaf*& previous) = 0; }; void setDrawCallback(DrawCallback* drawCallback) { _drawCallback = drawCallback; } DrawCallback* getDrawCallback() { return _drawCallback.get(); } const DrawCallback* getDrawCallback() const { return _drawCallback.get(); } /** Extract stats for current draw list. */ bool getStats(Statistics& primStats) const; /** Compute the number of dynamic RenderLeaves.*/ virtual unsigned int computeNumberOfDynamicRenderLeaves() const; void copyLeavesFromStateGraphListToRenderLeafList(); /** If State is non-zero, this function releases any associated OpenGL objects for * the specified graphics context. Otherwise, releases OpenGL objexts * for all graphics contexts. */ virtual void releaseGLObjects(osg::State* state= 0) const; protected: virtual ~RenderBin(); int _binNum; RenderBin* _parent; RenderStage* _stage; RenderBinList _bins; StateGraphList _stateGraphList; RenderLeafList _renderLeafList; bool _sorted; SortMode _sortMode; osg::ref_ptr _sortCallback; osg::ref_ptr _drawCallback; osg::ref_ptr _stateset; }; } #endif