/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_REFLECTIONMAPGENERATOR_ #define OSGUTIL_REFLECTIONMAPGENERATOR_ #include namespace osgUtil { /** This is the most simple cube map generator. It performs a direct association between reflection vector and RGBA color (C = R). */ class ReflectionMapGenerator: public CubeMapGenerator { public: inline ReflectionMapGenerator(int texture_size = 64); inline ReflectionMapGenerator(const ReflectionMapGenerator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); protected: virtual ~ReflectionMapGenerator() {} ReflectionMapGenerator &operator=(const ReflectionMapGenerator &) { return *this; } inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const; }; // INLINE METHODS inline ReflectionMapGenerator::ReflectionMapGenerator(int texture_size) : CubeMapGenerator(texture_size) { } inline ReflectionMapGenerator::ReflectionMapGenerator(const ReflectionMapGenerator ©, const osg::CopyOp ©op) : CubeMapGenerator(copy, copyop) { } inline osg::Vec4 ReflectionMapGenerator::compute_color(const osg::Vec3 &R) const { return vector_to_color(R / R.length()); } } #endif