/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_POSTIONALSTATECONTIANER #define OSGUTIL_POSTIONALSTATECONTIANER 1 #include #include #include #include #include namespace osgUtil { /** * PositionalStateContainer base class. Used in RenderStage class. */ class OSGUTIL_EXPORT PositionalStateContainer : public osg::Object { public: PositionalStateContainer(); virtual osg::Object* cloneType() const { return new PositionalStateContainer(); } virtual osg::Object* clone(const osg::CopyOp&) const { return new PositionalStateContainer(); } // note only implements a clone of type. virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=0L; } virtual const char* libraryName() const { return "osgUtil"; } virtual const char* className() const { return "PositionalStateContainer"; } virtual void reset(); typedef std::pair< osg::ref_ptr , osg::ref_ptr > AttrMatrixPair; typedef std::vector< AttrMatrixPair > AttrMatrixList; typedef std::map< unsigned int, AttrMatrixList > TexUnitAttrMatrixListMap; AttrMatrixList& getAttrMatrixList() { return _attrList; } virtual void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr) { _attrList.push_back(AttrMatrixPair(attr,matrix)); } TexUnitAttrMatrixListMap& getTexUnitAttrMatrixListMap() { return _texAttrListMap; } virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr) { _texAttrListMap[textureUnit].push_back(AttrMatrixPair(attr,matrix)); } virtual void draw(osg::State& state,RenderLeaf*& previous, const osg::Matrix* postMultMatrix = 0); public: AttrMatrixList _attrList; TexUnitAttrMatrixListMap _texAttrListMap; protected: virtual ~PositionalStateContainer(); }; } #endif