/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_POLYTOPEINTERSECTOR #define OSGUTIL_POLYTOPEINTERSECTOR 1 #include namespace osgUtil { /** Concrete class for implementing polytope intersections with the scene graph. * To be used in conjunction with IntersectionVisitor. */ class OSGUTIL_EXPORT PolytopeIntersector : public Intersector { public: /// dimension enum to specify primitive types to check. enum { DimZero = (1<<0), ///< check for points DimOne = (1<<1), ///< check for lines DimTwo = (1<<2), ///< check for triangles, quad AllDims = (DimZero | DimOne | DimTwo) }; /** Construct a PolytopeIntersector using specified polytope in MODEL coordinates.*/ PolytopeIntersector(const osg::Polytope& polytope); /** Construct a PolytopeIntersector using specified polytope in specified coordinate frame.*/ PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope); /** Convenience constructor for supporting picking in WINDOW, or PROJECTION coordinates * In WINDOW coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax. * In PROJECTION coordinates (clip space cube) creates a five sided polytope box that has a front face at -1 and sides around box xMin, yMin, xMax, yMax. * In VIEW and MODEL coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.*/ PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax); struct Intersection { Intersection(): distance(0.0), maxDistance(0.0), numIntersectionPoints(0), primitiveIndex(0) {} bool operator < (const Intersection& rhs) const { if (distance < rhs.distance) return true; if (rhs.distance < distance) return false; if (primitiveIndex < rhs.primitiveIndex) return true; if (rhs.primitiveIndex < primitiveIndex) return false; if (nodePath < rhs.nodePath) return true; if (rhs.nodePath < nodePath ) return false; return (drawable < rhs.drawable); } enum { MaxNumIntesectionPoints=6 }; double distance; ///< distance from reference plane double maxDistance; ///< maximum distance of intersection points from reference plane osg::NodePath nodePath; osg::ref_ptr drawable; osg::ref_ptr matrix; osg::Vec3 localIntersectionPoint; ///< center of all intersection points unsigned int numIntersectionPoints; osg::Vec3 intersectionPoints[MaxNumIntesectionPoints]; unsigned int primitiveIndex; ///< primitive index }; typedef std::set Intersections; inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); } inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; } inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); } inline unsigned int getDimensionMask() const { return _dimensionMask; } /** set the dimension mask. * As polytope-triangle and polytope-quad intersections are expensive to compute * it is possible to turn them off by calling setDimensionMask( DimZero | DimOne ) */ inline void setDimensionMask(unsigned int dimensionMask) { _dimensionMask = dimensionMask; } inline const osg::Plane& getReferencePlane() const { return _referencePlane; } /** set the plane used to sort the intersections. * The intersections are sorted by the distance of the localIntersectionPoint * and the reference plane. The default for the reference plane is the * last plane of the polytope. */ inline void setReferencePlane(const osg::Plane& plane) { _referencePlane = plane; } public: virtual Intersector* clone(osgUtil::IntersectionVisitor& iv); virtual bool enter(const osg::Node& node); virtual void leave(); virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable); virtual void reset(); virtual bool containsIntersections() { return !getIntersections().empty(); } protected: PolytopeIntersector* _parent; osg::Polytope _polytope; unsigned int _dimensionMask; ///< mask which dimensions should be checked osg::Plane _referencePlane; ///< plane to use for sorting intersections Intersections _intersections; }; } #endif