/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_OPERATIONARRAYFUNCTOR #define OSGUTIL_OPERATIONARRAYFUNCTOR 1 #include #include // ** template ArrayVisitor to handle all method in one template. // ** Only use when process done on each array could be templated namespace osgUtil { template class OperationArrayFunctor : public osg::ArrayVisitor, public T { public: virtual void apply(osg::Array&) {} // virtual void apply(osg::ByteArray& array) { T::process(array); } // virtual void apply(osg::ShortArray& array) { T::process(array); } // virtual void apply(osg::IntArray& array) { T::process(array); } // virtual void apply(osg::UByteArray& array) { T::process(array); } // virtual void apply(osg::UShortArray& array) { T::process(array); } // virtual void apply(osg::UIntArray& array) { T::process(array); } // virtual void apply(osg::FloatArray& array) { T::process(array); } // virtual void apply(osg::DoubleArray& array) { T::process(array); } virtual void apply(osg::Vec2Array & array) { T::process(array); } virtual void apply(osg::Vec3Array& array) { T::process(array); } virtual void apply(osg::Vec4Array& array) { T::process(array); } virtual void apply(osg::Vec4ubArray& array) { T::process(array); } virtual void apply(osg::Vec2bArray& array) { T::process(array); } virtual void apply(osg::Vec3bArray& array) { T::process(array); } virtual void apply(osg::Vec4bArray& array) { T::process(array); } virtual void apply(osg::Vec2sArray& array) { T::process(array); } virtual void apply(osg::Vec3sArray& array) { T::process(array); } virtual void apply(osg::Vec4sArray& array) { T::process(array); } virtual void apply(osg::Vec2dArray& array) { T::process(array); } virtual void apply(osg::Vec3dArray& array) { T::process(array); } virtual void apply(osg::Vec4dArray& array) { T::process(array); } }; struct AddRangeOperator { template void process(ArrayType & array) { typedef typename ArrayType::ElementDataType ElementDataType; ElementDataType convertedVector; osgUtil::ConvertVec::convert(_vector, convertedVector); typename ArrayType::iterator it = array.begin(); std::advance(it, _begin); typename ArrayType::iterator end = it; std::advance(end, _count); for (; it < end; ++it) (*it) += convertedVector; } unsigned int _begin; unsigned int _count; osg::Vec3d _vector; }; typedef OperationArrayFunctor AddRangeFunctor; struct MultiplyRangeOperator { template void process(ArrayType & array) { typedef typename ArrayType::ElementDataType ElementDataType; ElementDataType convertedVector; osgUtil::ConvertVec::convert(_vector, convertedVector); typename ArrayType::iterator it = array.begin(); std::advance(it, _begin); typename ArrayType::iterator end = it; std::advance(end, _count); for (; it < end; ++it) (*it) *= convertedVector; } unsigned int _begin; unsigned int _count; osg::Vec3d _vector; }; typedef OperationArrayFunctor MultiplyRangeFunctor; } // end osgUtil namespace #endif // ** OPERATIONARRAYFUNCTOR ** //