/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_LINESEGMENTINTERSECTOR #define OSGUTIL_LINESEGMENTINTERSECTOR 1 #include namespace osgUtil { /** Concrete class for implementing line intersections with the scene graph. * To be used in conjunction with IntersectionVisitor. */ class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector { public: /** Construct a LineSegmentIntersector the runs between the specified start and end points in MODEL coordinates. */ LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end); /** Construct a LineSegmentIntersector the runs between the specified start and end points in the specified coordinate frame. */ LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end); /** Convenience constructor for supporting picking in WINDOW, or PROJECTION coordinates * In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1). * In PROJECTION coordinates (clip space cube) creates a start value of (x,y,-1) and end value of (x,y,1). * In VIEW and MODEL coordinates creates a start value of (x,y,0) and end value of (x,y,1).*/ LineSegmentIntersector(CoordinateFrame cf, double x, double y); struct Intersection { Intersection(): ratio(-1.0), primitiveIndex(0) {} bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; } typedef std::vector IndexList; typedef std::vector RatioList; double ratio; osg::NodePath nodePath; osg::ref_ptr drawable; osg::ref_ptr matrix; osg::Vec3d localIntersectionPoint; osg::Vec3 localIntersectionNormal; IndexList indexList; RatioList ratioList; unsigned int primitiveIndex; const osg::Vec3d& getLocalIntersectPoint() const { return localIntersectionPoint; } osg::Vec3d getWorldIntersectPoint() const { return matrix.valid() ? localIntersectionPoint * (*matrix) : localIntersectionPoint; } const osg::Vec3& getLocalIntersectNormal() const { return localIntersectionNormal; } osg::Vec3 getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; } }; typedef std::multiset Intersections; inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); } inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; } inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); } inline void setStart(const osg::Vec3d& start) { _start = start; } inline const osg::Vec3d& getStart() const { return _start; } inline void setEnd(const osg::Vec3d& end) { _end = end; } inline const osg::Vec3d& getEnd() const { return _end; } public: virtual Intersector* clone(osgUtil::IntersectionVisitor& iv); virtual bool enter(const osg::Node& node); virtual void leave(); virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable); virtual void reset(); virtual bool containsIntersections() { return !getIntersections().empty(); } protected: bool intersects(const osg::BoundingSphere& bs); bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb); LineSegmentIntersector* _parent; osg::Vec3d _start; osg::Vec3d _end; Intersections _intersections; }; } #endif