/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_EDGECOLLECTOR #define OSGUTIL_EDGECOLLECTOR 1 #include #include #include #include #include #include #include #include #include namespace osgUtil { struct dereference_less { template inline bool operator() (const T& lhs,const U& rhs) const { return *lhs < *rhs; } }; template bool dereference_check_less(const T& lhs,const T& rhs) { if (lhs==rhs) return false; if (!lhs) return true; if (!rhs) return false; return *lhs < *rhs; } struct dereference_clear { template inline void operator() (const T& t) { T& non_const_t = const_cast(t); non_const_t->clear(); } }; class OSGUTIL_EXPORT EdgeCollector { public: struct Triangle; struct Edge; struct Edgeloop; struct Point; typedef std::list > IndexArrayList; ~EdgeCollector(); void setGeometry(osg::Geometry* geometry); osg::Geometry* getGeometry() { return _geometry; } unsigned int getNumOfTriangles() { return _triangleSet.size(); } typedef std::set,dereference_less > EdgeSet; typedef std::vector > EdgeList; typedef std::list< osg::ref_ptr > EdgeloopList; typedef std::set< osg::ref_ptr,dereference_less > PointSet; typedef std::vector< osg::ref_ptr > PointList; typedef std::list< osg::ref_ptr > TriangleList; typedef std::set< osg::ref_ptr > TriangleSet; typedef std::map< osg::ref_ptr, unsigned int, dereference_less > TriangleMap; struct OSGUTIL_EXPORT Point : public osg::Referenced { Point(): _protected(false), _index(0) {} bool _protected; unsigned int _index; osg::Vec3d _vertex; TriangleSet _triangles; void clear() { _triangles.clear(); } bool operator < ( const Point& rhs) const { return _vertex < rhs._vertex; } bool isBoundaryPoint() const; }; struct OSGUTIL_EXPORT Edge : public osg::Referenced { void clear(); osg::ref_ptr _p1; osg::ref_ptr _p2; osg::ref_ptr _op1; osg::ref_ptr _op2; TriangleSet _triangles; bool operator < ( const Edge& rhs) const; bool operator == ( const Edge& rhs) const; bool operator != ( const Edge& rhs) const; void setOrderedPoints(Point* p1, Point* p2); void addTriangle(Triangle* triangle) { _triangles.insert(triangle); } bool isBoundaryEdge() const { return _triangles.size()<=1; } bool isAdjacentToBoundary() const { return isBoundaryEdge() || _p1->isBoundaryPoint() || _p2->isBoundaryPoint(); } bool endConnected(const Edge& rhs) const { return (_op2 == rhs._op1); } bool beginConnected(const Edge& rhs) const { return (_op1 == rhs._op2); } }; struct OSGUTIL_EXPORT Triangle : public osg::Referenced { Triangle() {} void clear(); bool operator < (const Triangle& rhs) const; void setOrderedPoints(Point* p1, Point* p2, Point* p3); float distance(const osg::Vec3& vertex) const { return _plane.distance(vertex); } bool isBoundaryTriangle() const { return (_e1->isBoundaryEdge() || _e2->isBoundaryEdge() || _e3->isBoundaryEdge()); } osg::ref_ptr _p1; osg::ref_ptr _p2; osg::ref_ptr _p3; osg::ref_ptr _op1; osg::ref_ptr _op2; osg::ref_ptr _op3; osg::ref_ptr _e1; osg::ref_ptr _e2; osg::ref_ptr _e3; osg::Plane _plane; }; struct OSGUTIL_EXPORT Edgeloop : public osg::Referenced { typedef std::vector > EdgeList; bool isClosed() { return (_edgeList.back()->endConnected(*_edgeList.front().get())); } osg::UIntArray * toIndexArray() const; EdgeList _edgeList; }; Triangle* addTriangle(unsigned int p1, unsigned int p2, unsigned int p3); Triangle* addTriangle(Point* p1, Point* p2, Point* p3); Edge* addEdge(Triangle* triangle, Point* p1, Point* p2); Point* addPoint(Triangle* triangle, unsigned int p1) { return addPoint(triangle,_originalPointList[p1].get()); } Point* addPoint(Triangle* triangle, Point* point); void getBoundaryEdgeList(EdgeList & el); bool extractBoundaryEdgeloop(EdgeList & el, Edgeloop & edgeloop); bool extractBoundaryEdgeloopList(EdgeList & el, EdgeloopList & edgeloopList); void getEdgeloopIndexList(IndexArrayList & ial); //protected: osg::Geometry* _geometry; EdgeSet _edgeSet; TriangleSet _triangleSet; PointSet _pointSet; PointList _originalPointList; }; } // end of osgUtil namespace #endif // ** OSGUTIL_EDGECOLLECTOR ** //