/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_CUBEMAPGENERATOR_ #define OSGUTIL_CUBEMAPGENERATOR_ #include #include #include #include #include #include #include #include #include namespace osgUtil { /** This is the base class for cube map generators. It exposes the necessary interface to access the six generated images; descendants should only override the compute_color() method. */ class OSGUTIL_EXPORT CubeMapGenerator: public osg::Referenced { public: explicit CubeMapGenerator(int texture_size = 64); CubeMapGenerator(const CubeMapGenerator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); inline osg::Image *getImage(osg::TextureCubeMap::Face face); inline const osg::Image *getImage(osg::TextureCubeMap::Face face) const; /** Generate the six cube images. If use_osg_system is true, then the OSG's coordinate system is used instead of the default OpenGL one. */ void generateMap(bool use_osg_system = true); protected: virtual ~CubeMapGenerator() {} CubeMapGenerator &operator=(const CubeMapGenerator &) { return *this; } inline void set_pixel(int index, int c, int r, const osg::Vec4 &color); inline static osg::Vec4 vector_to_color(const osg::Vec3 &vec); /** Override this method to define how colors are computed. The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray. */ virtual osg::Vec4 compute_color(const osg::Vec3 &R) const = 0; private: int texture_size_; typedef std::vector > Image_list; Image_list images_; }; // INLINE METHODS inline osg::Image *CubeMapGenerator::getImage(osg::TextureCubeMap::Face face) { switch (face) { case osg::TextureCubeMap::POSITIVE_X: return images_[0].get(); case osg::TextureCubeMap::NEGATIVE_X: return images_[1].get(); case osg::TextureCubeMap::POSITIVE_Y: return images_[2].get(); case osg::TextureCubeMap::NEGATIVE_Y: return images_[3].get(); case osg::TextureCubeMap::POSITIVE_Z: return images_[4].get(); case osg::TextureCubeMap::NEGATIVE_Z: return images_[5].get(); default: return 0; } } inline const osg::Image *CubeMapGenerator::getImage(osg::TextureCubeMap::Face face) const { switch (face) { case osg::TextureCubeMap::POSITIVE_X: return images_[0].get(); case osg::TextureCubeMap::NEGATIVE_X: return images_[1].get(); case osg::TextureCubeMap::POSITIVE_Y: return images_[2].get(); case osg::TextureCubeMap::NEGATIVE_Y: return images_[3].get(); case osg::TextureCubeMap::POSITIVE_Z: return images_[4].get(); case osg::TextureCubeMap::NEGATIVE_Z: return images_[5].get(); default: return 0; } } inline void CubeMapGenerator::set_pixel(int index, int c, int r, const osg::Vec4 &color) { osg::Image *i = images_[index].get(); if (i) { *(i->data(c, r)+0) = static_cast(osg::clampBetween(color.x(),0.0f,1.0f) * 255); *(i->data(c, r)+1) = static_cast(osg::clampBetween(color.y(),0.0f,1.0f) * 255); *(i->data(c, r)+2) = static_cast(osg::clampBetween(color.z(),0.0f,1.0f) * 255); *(i->data(c, r)+3) = static_cast(osg::clampBetween(color.w(),0.0f,1.0f) * 255); } else { osg::notify(osg::WARN) << "Warning: CubeMapGenerator::set_pixel(): invalid image index\n"; } } inline osg::Vec4 CubeMapGenerator::vector_to_color(const osg::Vec3 &vec) { return osg::Vec4( vec.x() / vec.length() / 2 + 0.5f, vec.y() / vec.length() / 2 + 0.5f, vec.z() / vec.length() / 2 + 0.5f, 1); } } #endif