/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGSIM_VISIBILITYGROUP #define OSGSIM_VISIBILITYGROUP 1 #include #include #include #include namespace osgSim { /** VisibilityGroup renders (traverses) it's children only when the camera is inside a specified visibility volume. * The visibility volume is intersected with a line segment that extends from * the current camera's eye-point along the view vector for a given segment length. * If an intersection is detected then the node's children are traversed. */ class OSGSIM_EXPORT VisibilityGroup : public osg::Group { public : VisibilityGroup(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ VisibilityGroup(const VisibilityGroup&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgSim, VisibilityGroup); virtual void traverse(osg::NodeVisitor& nv); /** Set the subgraph that is intersected for the visibility determination.*/ void setVisibilityVolume(osg::Node* node) { _visibilityVolume = node; } /** Get the subgraph that is intersected for the visibility determination.*/ osg::Node* getVisibilityVolume() { return _visibilityVolume.get(); } /** Get the const subgraph that is intersected for the visibility determination.*/ const osg::Node* getVisibilityVolume() const { return _visibilityVolume.get(); } /** Set the traversal mask for the intersection testing.*/ void setVolumeIntersectionMask(osg::Node::NodeMask mask) { _volumeIntersectionMask = mask; } /** Get the traversal mask for the intersection testing.*/ osg::Node::NodeMask getVolumeIntersectionMask() const { return _volumeIntersectionMask; } /** Set the length of the intersection segment. * The segments extends this many database units from the camera eye-point along the look vector. * If this is left at zero then the diameter of the bounding sphere of the visibility volume is used.*/ void setSegmentLength(float length) { _segmentLength = length; } /** Get the length of the intersection segment.*/ float getSegmentLength() const { return _segmentLength; } protected : virtual ~VisibilityGroup() {} osg::ref_ptr _visibilityVolume; osg::Node::NodeMask _volumeIntersectionMask; float _segmentLength; }; } #endif