/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGSIM_LIGHTPOINT #define OSGSIM_LIGHTPOINT 1 #include #include #include #include #include #include namespace osgSim { class OSGSIM_EXPORT LightPoint { public: enum BlendingMode { ADDITIVE, BLENDED }; LightPoint(); LightPoint(const osg::Vec3& position, const osg::Vec4& color); LightPoint(bool on, const osg::Vec3& position, const osg::Vec4& color, float intensity=1.0f, float radius=1.0f, Sector* sector=0, BlinkSequence* blinkSequence=0, BlendingMode blendingMode=BLENDED); LightPoint(const LightPoint& lp); LightPoint& operator = (const LightPoint& lp); bool _on; osg::Vec3 _position; osg::Vec4 _color; float _intensity; float _radius; osg::ref_ptr _sector; osg::ref_ptr _blinkSequence; BlendingMode _blendingMode; }; } #endif