/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGSIM_ELEVATIONSLICE #define OSGSIM_ELEVATIONSLICE 1 #include // include so we can get access to the DatabaseCacheReadCallback #include namespace osgSim { /** Helper class for setting up and acquiring height above terrain intersections with terrain. * By default assigns a osgSim::DatabaseCacheReadCallback that enables automatic loading * of external PagedLOD tiles to ensure that the highest level of detail is used in intersections. * This automatic loading of tiles is done by the intersection traversal that is done within * the computeIntersections(..) method, so can result in long intersection times when external * tiles have to be loaded. * The external loading of tiles can be disabled by removing the read callback, this is done by * calling the setDatabaseCacheReadCallback(DatabaseCacheReadCallback*) method with a value of 0.*/ class OSGSIM_EXPORT ElevationSlice { public : ElevationSlice(); /** Set the start point of the slice.*/ void setStartPoint(const osg::Vec3d& startPoint) { _startPoint = startPoint; } /** Get the start point of the slice.*/ const osg::Vec3d& getStartPoint() const { return _startPoint; } /** Set the end point of the slice.*/ void setEndPoint(const osg::Vec3d& endPoint) { _endPoint = endPoint; } /** Get the end point of the slice.*/ const osg::Vec3d& getEndPoint() const { return _endPoint; } typedef std::vector Vec3dList; /** Get the intersections in the form of a vector of Vec3d. */ const Vec3dList& getIntersections() const { return _intersections; } typedef std::pair DistanceHeight; typedef std::vector DistanceHeightList; /** Get the intersections in the form a vector of pair representing distance along the slice and height. */ const DistanceHeightList& getDistanceHeightIntersections() const { return _distanceHeightIntersections; } /** Compute the intersections with the specified scene graph, the results are stored in vectors of Vec3d. * Note, if the topmost node is a CoordinateSystemNode then the input points are assumed to be geocentric, * with the up vector defined by the EllipsoidModel attached to the CoordinateSystemNode. * If the topmost node is not a CoordinateSystemNode then a local coordinates frame is assumed, with a local up vector. */ void computeIntersections(osg::Node* scene, osg::Node::NodeMask traversalMask=0xffffffff); /** Compute the vertical distance between the specified scene graph and a single HAT point.*/ static Vec3dList computeElevationSlice(osg::Node* scene, const osg::Vec3d& startPoint, const osg::Vec3d& endPoint, osg::Node::NodeMask traversalMask=0xffffffff); /** Clear the database cache.*/ void clearDatabaseCache() { if (_dcrc.valid()) _dcrc->clearDatabaseCache(); } /** Set the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. * Note, if you have multiple LineOfSight or ElevationSlice objects in use at one time then you should share a single * DatabaseCacheReadCallback between all of them. */ void setDatabaseCacheReadCallback(DatabaseCacheReadCallback* dcrc); /** Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.*/ DatabaseCacheReadCallback* getDatabaseCacheReadCallback() { return _dcrc.get(); } protected : osg::Vec3d _startPoint; osg::Vec3d _endPoint; Vec3dList _intersections; DistanceHeightList _distanceHeightIntersections; osg::ref_ptr _dcrc; osgUtil::IntersectionVisitor _intersectionVisitor; }; } #endif