/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGSHADOW_SHADOWVOLUME #define OSGSHADOW_SHADOWVOLUME 1 #include #include #include #include #include namespace osgShadow { /** ShadowedTexture provides an implementation of shadow textures.*/ class OSGSHADOW_EXPORT ShadowVolume : public ShadowTechnique { public : ShadowVolume(); ShadowVolume(const ShadowVolume& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgShadow, ShadowVolume); void setDrawMode(osgShadow::ShadowVolumeGeometry::DrawMode drawMode); osgShadow::ShadowVolumeGeometry::DrawMode getDrawMode() const { return _drawMode; } void setDynamicShadowVolumes(bool dynamicShadowVolumes); bool getDynamicShadowVolumes() const { return _dynamicShadowVolumes; } /** initialize the ShadowedScene and local cached data structures.*/ virtual void init(); /** run the update traversal of the ShadowedScene and update any loca chached data structures.*/ virtual void update(osg::NodeVisitor& nv); /** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/ virtual void cull(osgUtil::CullVisitor& cv); /** Clean scene graph from any shadow technique specific nodes, state and drawables.*/ virtual void cleanSceneGraph(); protected : virtual ~ShadowVolume(); osgShadow::ShadowVolumeGeometry::DrawMode _drawMode; bool _dynamicShadowVolumes; osg::ref_ptr _occluder; OpenThreads::Mutex _shadowVolumeMutex; osg::ref_ptr _shadowVolume; osg::Vec4 _lightpos; osg::ref_ptr _ambientLight; osg::ref_ptr _diffuseLight; osg::ref_ptr _ss1; osg::ref_ptr _mainShadowStateSet; osg::ref_ptr _shadowVolumeStateSet; osg::ref_ptr _shadowedSceneStateSet; }; } #endif