/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. * * ViewDependentShadow codes Copyright (C) 2008 Wojciech Lewandowski * Thanks to to my company http://www.ai.com.pl for allowing me free this work. */ #ifndef OSGSHADOW_PROJECTIONSHADOWMAP #define OSGSHADOW_PROJECTIONSHADOWMAP 1 #include namespace osgShadow { template< typename MinimalBoundsBaseClass, typename ShadowProjectionAlgorithmClass > class OSGSHADOW_EXPORT ProjectionShadowMap : public MinimalBoundsBaseClass { public : /** Convenient typedef used in definition of ViewData struct and methods */ typedef MinimalBoundsBaseClass BaseClass; /** Convenient typedef used in definition of ViewData struct and methods */ typedef ProjectionShadowMap ThisClass; /** Classic OSG constructor */ ProjectionShadowMap() : BaseClass() { } /** Classic OSG cloning constructor */ ProjectionShadowMap( const ProjectionShadowMap& copy, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY) : BaseClass(copy,copyop) { } /** Declaration of standard OSG object methods */ META_Object( osgShadow, ProjectionShadowMap ); protected: /** Classic protected OSG destructor */ virtual ~ProjectionShadowMap(void) { } struct OSGSHADOW_EXPORT ViewData: public BaseClass::ViewData, public ShadowProjectionAlgorithmClass { #if 0 virtual void init( ThisClass * st, osgUtil::CullVisitor * cv ); { BaseClass::ViewData::init( st, cv ); } #endif virtual void frameShadowCastingCamera ( const osg::Camera* cameraMain, osg::Camera* cameraShadow, int pass = 1 ) { if( pass == BaseClass::ViewData::_frameShadowCastingCameraPasses - 1 ) { // Force dependent name lookup ShadowProjectionAlgorithmClass::operator() ( &this->_sceneReceivingShadowPolytope, cameraMain, cameraShadow ); } // DebugBoundingBox( computeScenePolytopeBounds(), "ProjectionShadowMap" ); BaseClass::ViewData::frameShadowCastingCamera( cameraMain, cameraShadow, pass ); } }; META_ViewDependentShadowTechniqueData( ThisClass, typename ThisClass::ViewData ) }; } // namespace osgShadow #endif