/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_SHOOTER #define OSGPARTICLE_SHOOTER 1 #include #include namespace osgParticle { class Particle; /** An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed. Descendants of this class must override the shoot() method. */ class Shooter: public osg::Object { public: inline Shooter(); inline Shooter(const Shooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); virtual const char* libraryName() const { return "osgParticle"; } virtual const char* className() const { return "Shooter"; } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj) != 0; } /** Shoot a particle. Must be overriden by descendants. This method should only set the velocity vector of particle P, leaving other attributes unchanged. */ virtual void shoot(Particle* P) const = 0; protected: virtual ~Shooter() {} Shooter &operator=(const Shooter &) { return *this; } }; // INLINE FUNCTIONS inline Shooter::Shooter() : osg::Object() { } inline Shooter::Shooter(const Shooter& copy, const osg::CopyOp& copyop) : osg::Object(copy, copyop) { } } #endif