/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_RANDOMRATE_COUNTER #define OSGPARTICLE_RANDOMRATE_COUNTER 1 #include #include #include namespace osgParticle { class RandomRateCounter: public VariableRateCounter { public: inline RandomRateCounter(); inline RandomRateCounter(const RandomRateCounter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); META_Object(osgParticle, RandomRateCounter); /// Return the number of particles to be created in this frame inline int numParticlesToCreate(double dt) const; protected: virtual ~RandomRateCounter() {} mutable float _np; }; // INLINE FUNCTIONS inline RandomRateCounter::RandomRateCounter() : VariableRateCounter(), _np(0) { } inline RandomRateCounter::RandomRateCounter(const RandomRateCounter& copy, const osg::CopyOp& copyop) : VariableRateCounter(copy, copyop), _np(copy._np) { } inline int RandomRateCounter::numParticlesToCreate(double dt) const { // compute the number of new particles, clamping it to 1 second of particles at the maximum rate float numNewParticles = osg::minimum(static_cast(dt * getRateRange().get_random()), getRateRange().maximum); // add the number of new particles to value carried over from the previous call _np += numNewParticles; // round down the number of particles. int n = static_cast(_np); // take away the number of rounded number of particles leaving the decimal place // this is done so that two frames of 0.5's will results in first frame 0 new particles, second frame 1 _np -= n; // return the rounded number of particles to be created return n; } } #endif