/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. #ifndef OSGMANIPULATOR_EXPORT_ #define OSGMANIPULATOR_EXPORT_ 1 #if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__) # if defined( OSG_LIBRARY_STATIC ) # define OSGMANIPULATOR_EXPORT # elif defined( OSGMANIPULATOR_LIBRARY ) # define OSGMANIPULATOR_EXPORT __declspec(dllexport) # else # define OSGMANIPULATOR_EXPORT __declspec(dllimport) # endif #else # define OSGMANIPULATOR_EXPORT #endif #define META_OSGMANIPULATOR_Object(library,name) \ virtual osg::Object* cloneType() const { return new name (); } \ virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } \ virtual const char* libraryName() const { return #library; }\ virtual const char* className() const { return #name; } /** \namespace osgManipulator The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators. */ #endif