// -*-c++-*- /* * OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /* * osgFX::Outline - Copyright (C) 2004,2009 Ulrich Hertlein */ #ifndef OSGFX_OUTLINE_ #define OSGFX_OUTLINE_ #include #include namespace osgFX { /** * Outline effect. * This effect draws a stencil buffer-based outline around an object. * Color and width of the outline can be modified. * To function correctly the context must be setup with a stencil buffer * and the stencil buffer must be cleared to zero before each render. * * osg::DisplaySettings::instance()->setMinimumNumStencilBits(1); * camera->setClearMask(clearMask | GL_STENCIL_BUFFER_BIT); * camera->setClearStencil(0); */ class OSGFX_EXPORT Outline : public Effect { public: /// Constructor. Outline(); /// Copy constructor. Outline(const Outline& copy, const osg::CopyOp& op = osg::CopyOp::SHALLOW_COPY) : Effect(copy, op) { _width = copy._width; _color = copy._color; _technique = copy._technique; } // Effect class info META_Effect(osgFX, Outline, "Outline", "Stencil buffer based object outline effect.\n" "This effect needs a properly setup stencil buffer.", "Ulrich Hertlein"); /// Set outline width. void setWidth(float w); /// Get outline width. float getWidth() const { return _width; } /// Set outline color. void setColor(const osg::Vec4& color); /// Get outline color. const osg::Vec4& getColor() const { return _color; } protected: /// Destructor. virtual ~Outline() { } /// Define available techniques. bool define_techniques(); private: /// Outline width. float _width; /// Outline color. osg::Vec4 _color; /// Technique. class OutlineTechnique; OutlineTechnique* _technique; }; } #endif