/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGFX_MULTITEXTURECONTROL #define OSGFX_MULTITEXTURECONTROL #include #include namespace osgFX { /** This node provides control over the which texture units are active and the blending weighting between them. */ class OSGFX_EXPORT MultiTextureControl: public osg::Group { public: MultiTextureControl(); MultiTextureControl(const MultiTextureControl& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); META_Node(osgFX, MultiTextureControl); void setTextureWeight(unsigned int unit, float weight); float getTextureWeight(unsigned int unit) const { return (unit<_textureWeightList.size()) ? _textureWeightList[unit] : 0.0f; } unsigned int getNumTextureWeights() const { return _textureWeightList.size(); } protected: virtual ~MultiTextureControl() {} MultiTextureControl& operator = (const MultiTextureControl&) { return *this; } void updateStateSet(); typedef std::vector TextureWeightList; TextureWeightList _textureWeightList; }; } #endif