/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_UPDATE_MATRIX_TRANSFORM #define OSGANIMATION_UPDATE_MATRIX_TRANSFORM 1 #include #include #include #include namespace osgAnimation { class OSGANIMATION_EXPORT UpdateMatrixTransform : public AnimationUpdateCallback { public: META_Object(osgAnimation, UpdateMatrixTransform); UpdateMatrixTransform(const std::string& name = ""); UpdateMatrixTransform(const UpdateMatrixTransform& apc,const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); // Callback method called by the NodeVisitor when visiting a node. virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); virtual bool link(osgAnimation::Channel* channel); StackedTransform& getStackedTransforms() { return _transforms;} const StackedTransform& getStackedTransforms() const { return _transforms;} protected: StackedTransform _transforms; }; } #endif