/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_UPDATE_MATERIAL #define OSGANIMATION_UPDATE_MATERIAL 1 #include #include #include #include namespace osgAnimation { class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback { protected: osg::ref_ptr _diffuse; public: META_Object(osgAnimation, UpdateMaterial); UpdateMaterial(const std::string& name = ""); UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop); /** Callback method called by the NodeVisitor when visiting a node.*/ virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*); void update(osg::Material& material); bool link(Channel* channel); Vec4Target* getDiffuse(); }; } #endif