/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_UPDATE_BONE #define OSGANIMATION_UPDATE_BONE 1 #include #include namespace osgAnimation { class OSGANIMATION_EXPORT UpdateBone : public UpdateMatrixTransform { public: META_Object(osgAnimation, UpdateBone); UpdateBone(const std::string& name = ""); UpdateBone(const UpdateBone&,const osg::CopyOp&); void operator()(osg::Node* node, osg::NodeVisitor* nv); }; } #endif