/* -*-c++-*- * Copyright (C) 2008 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_CUBIC_BEZIER #define OSGANIMATION_CUBIC_BEZIER 1 #include #include #include namespace osgAnimation { template class TemplateCubicBezier { public: TemplateCubicBezier() {} TemplateCubicBezier(const T& p, const T& i, const T& o) : _position(p), _controlPointIn(i), _controlPointOut(o) { } // Constructor with value only TemplateCubicBezier(const T& p) : _position(p), _controlPointIn(p), _controlPointOut(p) { } const T& getPosition() const { return _position;} const T& getControlPointIn() const { return _controlPointIn;} const T& getControlPointOut() const { return _controlPointOut;} T& getPosition() { return _position;} T& getControlPointIn() { return _controlPointIn;} T& getControlPointOut() { return _controlPointOut;} void setPosition(const T& v) {_position = v;} void setControlPointIn(const T& v) {_controlPointIn = v;} void setControlPointOut(const T& v) {_controlPointOut = v;} // steaming operators. friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier& tcb) { output << tcb._position << " " << tcb._controlPointIn << " " << tcb._controlPointOut; return output; // to enable cascading } friend std::istream& operator >> (std::istream& input, TemplateCubicBezier& tcb) { input >> tcb._position >> tcb._controlPointIn >> tcb._controlPointOut; return input; } protected: T _position, _controlPointIn, _controlPointOut; }; typedef TemplateCubicBezier FloatCubicBezier; typedef TemplateCubicBezier DoubleCubicBezier; typedef TemplateCubicBezier Vec2CubicBezier; typedef TemplateCubicBezier Vec3CubicBezier; typedef TemplateCubicBezier Vec4CubicBezier; } #endif