/* -*-c++-*- * Copyright (C) 2008 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. * * Authors: * Cedric Pinson * Michael Platings */ #ifndef OSGANIMATION_BONE #define OSGANIMATION_BONE 1 #include #include namespace osgAnimation { // A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy // makes no sense. You can share the entire hierarchy but not only a part of it. class OSGANIMATION_EXPORT Bone : public osg::MatrixTransform { public: typedef osg::Matrix MatrixType; META_Node(osgAnimation, Bone); Bone(const Bone& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY); Bone(const std::string& name = ""); void setDefaultUpdateCallback(const std::string& name = ""); Bone* getBoneParent(); const Bone* getBoneParent() const; const osg::Matrix& getMatrixInBoneSpace() const { return getMatrix();} const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; } const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;} void setMatrixInSkeletonSpace(const osg::Matrix& matrix) { _boneInSkeletonSpace = matrix; } void setInvBindMatrixInSkeletonSpace(const osg::Matrix& matrix) { _invBindInSkeletonSpace = matrix; } protected: // bind data osg::Matrix _invBindInSkeletonSpace; // bone updated osg::Matrix _boneInSkeletonSpace; }; typedef std::map > BoneMap; } #endif