/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_ACTIONVISITOR_H #define OSGANIMATION_ACTIONVISITOR_H #include #include #include #include namespace osgAnimation { class Timeline; class Action; class ActionBlendIn; class ActionBlendOut; class ActionAnimation; class ActionStripAnimation; #define META_ActionVisitor(library,name) \ virtual const char* libraryName() const { return #library; }\ virtual const char* className() const { return #name; } class OSGANIMATION_EXPORT ActionVisitor : public osg::Referenced { public: META_ActionVisitor(osgAnimation, ActionVisitor); ActionVisitor(); void traverse(Action& visitor); void pushFrameActionOnStack(const FrameAction& fa); void popFrameAction(); void pushTimelineOnStack(Timeline* tm); void popTimeline(); Timeline* getCurrentTimeline(); void setCurrentLayer(int layer) { _currentLayer = layer;} int getCurrentLayer() const { return _currentLayer; } const std::vector& getStackedFrameAction() const { return _stackFrameAction; } virtual void apply(Action& action); virtual void apply(Timeline& tm); virtual void apply(ActionBlendIn& action); virtual void apply(ActionBlendOut& action); virtual void apply(ActionAnimation& action); virtual void apply(ActionStripAnimation& action); protected: std::vector _stackFrameAction; std::vector _stackTimeline; int _currentLayer; }; class OSGANIMATION_EXPORT UpdateActionVisitor : public osgAnimation::ActionVisitor { protected: unsigned int _frame; unsigned int _currentAnimationPriority; public: META_ActionVisitor(osgAnimation, UpdateActionVisitor); UpdateActionVisitor(); void setFrame(unsigned int frame) { _frame = frame;} bool isActive(Action& action) const; unsigned int getLocalFrame() const; void apply(Timeline& action); void apply(Action& action); void apply(ActionBlendIn& action); void apply(ActionBlendOut& action); void apply(ActionAnimation& action); void apply(ActionStripAnimation& action); }; class OSGANIMATION_EXPORT ClearActionVisitor : public osgAnimation::ActionVisitor { public: enum ClearType { BEFORE_FRAME, AFTER_FRAME }; META_ActionVisitor(osgAnimation, ClearActionVisitor); ClearActionVisitor(ClearType type = BEFORE_FRAME); void setFrame(unsigned int frame) { _frame = frame;} void apply(Timeline& action); void apply(Action& action); protected: unsigned int _frame; std::vector > _remove; ClearType _clearType; }; } #endif