/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_ACTION_STRIPANIMATION_H #define OSGANIMATION_ACTION_STRIPANIMATION_H #include #include #include #include #include #include namespace osgAnimation { // encapsulate animation with blend in blend out for classic usage class OSGANIMATION_EXPORT ActionStripAnimation : public Action { public: META_Action(osgAnimation, ActionStripAnimation); ActionStripAnimation() {} ActionStripAnimation(const ActionStripAnimation& a, const osg::CopyOp& c); ActionStripAnimation(Animation* animation, double blendInDuration = 0.0, double blendOutDuration = 0.0, double blendInWeightTarget = 1.0 ); ActionAnimation* getAnimation(); ActionBlendIn* getBlendIn(); ActionBlendOut* getBlendOut(); const ActionAnimation* getAnimation() const; const ActionBlendIn* getBlendIn() const; const ActionBlendOut* getBlendOut() const; unsigned int getBlendOutStartFrame() const; unsigned int getLoop() const; void setLoop(unsigned int loop); void traverse(ActionVisitor& visitor); protected: typedef std::pair > FrameBlendOut; osg::ref_ptr _blendIn; FrameBlendOut _blendOut; osg::ref_ptr _animation; }; } #endif