/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_TRANSFERFUNCTION #define OSG_TRANSFERFUNCTION 1 #include #include #include namespace osg { /** TransferFunction is a class that provide a 1D,2D or 3D colour look up table * that can be used on the GPU as a 1D, 2D or 3D texture. * Typically uses include mapping heights to colours when contouring terrain, * or mapping intensities to colours when volume rendering. */ class OSG_EXPORT TransferFunction : public osg::Object { public : TransferFunction(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TransferFunction(const TransferFunction& tf, const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Object(osg, TransferFunction) /** Get the image that is used for passing the transfer function data to the GPU.*/ osg::Image* getImage() { return _image.get(); } /** Get the const image that is used for passing the transfer function data to the GPU.*/ const osg::Image* getImage() const { return _image.get(); } protected: virtual ~TransferFunction(); osg::ref_ptr _image; }; /** 1D variant of TransferFunction. */ class OSG_EXPORT TransferFunction1D : public osg::TransferFunction { public: TransferFunction1D(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TransferFunction1D(const TransferFunction1D& tf, const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Object(osg, TransferFunction1D) /** Get the minimum transfer function value.*/ float getMinimum() const { return _colorMap.empty() ? 0.0f : _colorMap.begin()->first; } /** Get the maximum transfer function value.*/ float getMaximum() const { return _colorMap.empty() ? 0.0f : _colorMap.rbegin()->first; } /** allocate the osg::Image with specified dimension. The Image tracks the color map, and is used to represent the * transfer function when download to GPU.*/ void allocate(unsigned int numImageCells); /** Clear the whole range to just represent a single color.*/ void clear(const osg::Vec4& color = osg::Vec4(1.0f,1.0f,1.0f,1.0f)); /** Get pixel value from the image. */ osg::Vec4 getPixelValue(unsigned int i) const { if (_image.valid() && i(_image->s())) { return *reinterpret_cast(_image->data(i)); } else { return osg::Vec4(1.0f,1.0f,1.0f,1.0f); } } /** Get the number of image cells that are assigned to the represent the transfer function when download to the GPU.*/ unsigned int getNumberImageCells() const { return _image.valid() ? _image->s() : 0; } /** Set the color for a specified transfer function value. * updateImage defaults to true, and tells the setColor function to update the associate osg::Image that * tracks the color map. Pass in false as the updateImage parameter if you are setting up many values * at once to avoid recomputation of the image data, then once all setColor calls are made explictly call * updateImage() to bring the osg::Image back into sync with the color map. */ void setColor(float v, const osg::Vec4& color, bool updateImage=true); /** Get the color for a specified transfer function value, interpolating the value if no exact match is found.*/ osg::Vec4 getColor(float v) const; typedef std::map ColorMap; /** Get the color map that stores the mapping between the the transfer function value and the colour it maps to.*/ ColorMap& getColorMap() { return _colorMap; } /** Get the const color map that stores the mapping between the the transfer function value and the colour it maps to.*/ const ColorMap& getColorMap() const { return _colorMap; } /** Assign a color map and automatically update the image to make sure they are in sync.*/ void assign(const ColorMap& vcm); /** Manually update the associate osg::Image to represent the colors assigned in the color map.*/ void updateImage(); protected: ColorMap _colorMap; void assignToImage(float lower_v, const osg::Vec4& lower_c, float upper_v, const osg::Vec4& upper_c); }; } #endif