/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_POLYGONMODE #define OSG_POLYGONMODE 1 #include #include #if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #endif namespace osg { /** State Class for setting OpenGL's polygon culling mode. */ class OSG_EXPORT PolygonMode : public StateAttribute { public : enum Mode { POINT = GL_POINT, LINE = GL_LINE, FILL = GL_FILL }; enum Face { FRONT_AND_BACK, FRONT, BACK }; PolygonMode(); PolygonMode(Face face,Mode mode); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ PolygonMode(const PolygonMode& pm,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(pm,copyop), _modeFront(pm._modeFront), _modeBack(pm._modeBack) {} META_StateAttribute(osg, PolygonMode, POLYGONMODE); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(PolygonMode,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_modeFront) COMPARE_StateAttribute_Parameter(_modeBack) return 0; // passed all the above comparison macros, must be equal. } void setMode(Face face,Mode mode); Mode getMode(Face face) const; inline bool getFrontAndBack() const { return _modeFront==_modeBack; } virtual void apply(State& state) const; protected: virtual ~PolygonMode(); Mode _modeFront; Mode _modeBack; }; } #endif