/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_LIGHTMODEL #define OSG_LIGHTMODEL 1 #include #include namespace osg { class OSG_EXPORT LightModel : public StateAttribute { public : LightModel(); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ LightModel(const LightModel& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(lw,copyop), _ambient(lw._ambient), _colorControl(lw._colorControl), _localViewer(lw._localViewer), _twoSided(lw._twoSided) {} META_StateAttribute(osg, LightModel, LIGHTMODEL); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(LightModel,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_ambient) COMPARE_StateAttribute_Parameter(_colorControl) COMPARE_StateAttribute_Parameter(_localViewer) COMPARE_StateAttribute_Parameter(_twoSided) return 0; // passed all the above comparison macros, must be equal. } void setAmbientIntensity(const osg::Vec4& ambient) { _ambient = ambient; } const osg::Vec4& getAmbientIntensity() const { return _ambient; } enum ColorControl { SEPARATE_SPECULAR_COLOR, SINGLE_COLOR }; void setColorControl(ColorControl cc) { _colorControl = cc; } inline ColorControl getColorControl() const { return _colorControl; } void setLocalViewer(bool localViewer) { _localViewer=localViewer; } inline bool getLocalViewer() const { return _localViewer; } void setTwoSided(bool twoSided) { _twoSided = twoSided; } inline bool getTwoSided() const { return _twoSided; } virtual void apply(State& state) const; protected : virtual ~LightModel(); osg::Vec4 _ambient; ColorControl _colorControl; bool _localViewer; bool _twoSided; }; } #endif