/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_GLOBJECTS #define OSG_GLOBJECTS 1 #include namespace osg { /** Flush all deleted OpenGL objects within the specified availableTime. * Note, must be called from a thread which has current the graphics context associated with contextID. */ extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime); /** Flush all deleted OpenGL objects. * Note, must be called from a thread which has current the graphics context associated with contextID. */ extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID); /** Do a GL delete all OpenGL objects. * Note, must be called from a thread which has current the graphics context associated with contextID. */ extern OSG_EXPORT void deleteAllGLObjects(unsigned int contextID); /** Discard all OpenGL objects. * Note, unlike deleteAllObjectObjects discard does not * do any OpenGL calls so can be called from any thread, but as a consequence it * also doesn't remove the associated OpenGL resource so discard should only be * called when the associated graphics context is being/has been closed. */ extern OSG_EXPORT void discardAllGLObjects(unsigned int contextID); } #endif