/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_AUDIOSTREAM #define OSG_AUDIOSTREAM 1 #include #include namespace osg { /** Pure virtual AudioSink bass class that is used to connect the audio system with AudioStreams. */ class OSG_EXPORT AudioSink : public osg::Object { public: AudioSink(); virtual const char * libraryName() const { return "osg"; } virtual const char * className() const { return "AudioSinkInterface"; } virtual void play() = 0; virtual void pause() = 0; virtual void stop() = 0; virtual bool playing() const = 0; virtual double getDelay() const { return _delay; } virtual void setDelay(const double delay) { _delay = delay; } virtual void setVolume(float) {} virtual float getVolume() const { return 0.0f; } private: virtual AudioSink * cloneType() const { return 0; } virtual AudioSink * clone(const osg::CopyOp &) const { return 0; } double _delay; }; /** Pure virtual AudioStream base class. Subclasses provide mechanism for reading/generating audio data*/ class OSG_EXPORT AudioStream : public osg::Object { public: AudioStream(); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ AudioStream(const AudioStream& audio,const CopyOp& copyop=CopyOp::SHALLOW_COPY); virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=0; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "AudioStream"; } virtual void setAudioSink(osg::AudioSink* audio_sink) = 0; virtual void consumeAudioBuffer(void * const buffer, const size_t size) = 0; virtual int audioFrequency() const = 0; virtual int audioNbChannels() const = 0; enum SampleFormat { SAMPLE_FORMAT_U8, SAMPLE_FORMAT_S16, SAMPLE_FORMAT_S24, SAMPLE_FORMAT_S32, SAMPLE_FORMAT_F32 }; virtual SampleFormat audioSampleFormat() const = 0; }; } // namespace #endif