# ------------------------------------------------- # QGroundControl - Micro Air Vehicle Groundstation # Please see our website at # Maintainer: # Lorenz Meier # (c) 2009-2011 QGroundControl Developers # This file is part of the open groundstation project # QGroundControl is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # QGroundControl is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with QGroundControl. If not, see . # ------------------------------------------------- QMAKE_POST_LINK += echo "Copying files" # # Copy the application resources to the associated place alongside the application # LinuxBuild { DESTDIR_COPY_RESOURCE_LIST = $$DESTDIR } MacBuild { DESTDIR_COPY_RESOURCE_LIST = $$DESTDIR/$${TARGET}.app/Contents/MacOS } # Windows version of QMAKE_COPY_DIR of course doesn't work the same as Mac/Linux. It will only # copy the contents of the source directory. It doesn't create the top level source directory # in the target. WindowsBuild { # Make sure to keep both side of this if using the same set of directories DESTDIR_COPY_RESOURCE_LIST = $$replace(DESTDIR,"/","\\") BASEDIR_COPY_RESOURCE_LIST = $$replace(BASEDIR,"/","\\") QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY_DIR \"$$BASEDIR_COPY_RESOURCE_LIST\\flightgear\" \"$$DESTDIR_COPY_RESOURCE_LIST\\flightgear\" } else { !MobileBuild { # Make sure to keep both sides of this if using the same set of directories QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/flightgear $$DESTDIR_COPY_RESOURCE_LIST } } # # Perform platform specific setup # MacBuild { # Copy non-standard frameworks into app package QMAKE_POST_LINK += && rsync -a --delete $$BASEDIR/libs/lib/Frameworks $$DESTDIR/$${TARGET}.app/Contents/ # SDL Framework QMAKE_POST_LINK += && install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $$DESTDIR/$${TARGET}.app/Contents/MacOS/$${TARGET} } WindowsBuild { BASEDIR_WIN = $$replace(BASEDIR, "/", "\\") DESTDIR_WIN = $$replace(DESTDIR, "/", "\\") # Copy dependencies DebugBuild: DLL_QT_DEBUGCHAR = "d" ReleaseBuild: DLL_QT_DEBUGCHAR = "" COPY_FILE_LIST = \ $$BASEDIR\\libs\\lib\\sdl\\win32\\SDL.dll \ $$BASEDIR\\libs\\thirdParty\\libxbee\\lib\\libxbee.dll for(COPY_FILE, COPY_FILE_LIST) { QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"$$COPY_FILE\" \"$$DESTDIR_WIN\" } ReleaseBuild { # Copy Visual Studio DLLs # Note that this is only done for release because the debugging versions of these DLLs cannot be redistributed. win32-msvc2010 { QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcp100.dll\" \"$$DESTDIR_WIN\" QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcr100.dll\" \"$$DESTDIR_WIN\" } else:win32-msvc2012 { QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcp110.dll\" \"$$DESTDIR_WIN\" QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcr110.dll\" \"$$DESTDIR_WIN\" } else:win32-msvc2013 { QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcp120.dll\" \"$$DESTDIR_WIN\" QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcr120.dll\" \"$$DESTDIR_WIN\" } else { error("Visual studio version not supported, installation cannot be completed.") } } DEPLOY_TARGET = $$shell_quote($$shell_path($$DESTDIR_WIN\\$${TARGET}.exe)) QMAKE_POST_LINK += $$escape_expand(\\n) windeployqt --no-compiler-runtime --qmldir=$${BASEDIR_WIN}\\src $${DEPLOY_TARGET} } LinuxBuild { QMAKE_POST_LINK += && $$QMAKE_COPY $$BASEDIR/deploy/qgroundcontrol-start.sh $$DESTDIR }