#include "QGCMissionOther.h" #include "ui_QGCMissionOther.h" #include "WaypointEditableView.h" QGCMissionOther::QGCMissionOther(WaypointEditableView* WEV) : QWidget(WEV), ui(new Ui::QGCMissionOther) { ui->setupUi(this); this->WEV = WEV; //Using UI to change WP: connect(this->ui->commandSpinBox,SIGNAL(valueChanged(int)),WEV,SLOT(changedCommand(int))); connect(this->ui->param1SpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam1(double))); connect(this->ui->param2SpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam2(double))); connect(this->ui->param3SpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam3(double))); connect(this->ui->param4SpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam4(double))); connect(this->ui->param5SpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam5(double))); connect(this->ui->param6SpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam6(double))); connect(this->ui->param7SpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam7(double))); //Reading WP to update UI: connect(WEV,SIGNAL(commandBroadcast(int)),this->ui->commandSpinBox,SLOT(setValue(int))); connect(WEV,SIGNAL(param1Broadcast(double)),this->ui->param1SpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param2Broadcast(double)),this->ui->param2SpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param3Broadcast(double)),this->ui->param3SpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param4Broadcast(double)),this->ui->param4SpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param5Broadcast(double)),this->ui->param5SpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param6Broadcast(double)),this->ui->param6SpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param7Broadcast(double)),this->ui->param7SpinBox,SLOT(setValue(double))); } QGCMissionOther::~QGCMissionOther() { delete ui; }