/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VEC3S #define OSG_VEC3S 1 namespace osg { class Vec3s { public: /** Data type of vector components.*/ typedef short value_type; /** Number of vector components. */ enum { num_components = 3 }; value_type _v[3]; /** Constructor that sets all components of the vector to zero */ Vec3s() { _v[0]=0; _v[1]=0; _v[2]=0; } Vec3s(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; } inline bool operator == (const Vec3s& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; } inline bool operator != (const Vec3s& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; } inline bool operator < (const Vec3s& v) const { if (_v[0]<v._v[0]) return true; else if (_v[0]>v._v[0]) return false; else if (_v[1]<v._v[1]) return true; else if (_v[1]>v._v[1]) return false; else return (_v[2]<v._v[2]); } inline value_type* ptr() { return _v; } inline const value_type* ptr() const { return _v; } inline void set(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; } inline void set( const Vec3s& rhs) { _v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2]; } inline value_type& operator [] (unsigned int i) { return _v[i]; } inline value_type operator [] (unsigned int i) const { return _v[i]; } inline value_type& x() { return _v[0]; } inline value_type& y() { return _v[1]; } inline value_type& z() { return _v[2]; } inline value_type x() const { return _v[0]; } inline value_type y() const { return _v[1]; } inline value_type z() const { return _v[2]; } inline value_type& r() { return _v[0]; } inline value_type& g() { return _v[1]; } inline value_type& b() { return _v[2]; } inline value_type r() const { return _v[0]; } inline value_type g() const { return _v[1]; } inline value_type b() const { return _v[2]; } /** Multiply by scalar. */ inline Vec3s operator * (value_type rhs) const { return Vec3s(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs); } /** Unary multiply by scalar. */ inline Vec3s& operator *= (value_type rhs) { _v[0]*=rhs; _v[1]*=rhs; _v[2]*=rhs; return *this; } /** Divide by scalar. */ inline Vec3s operator / (value_type rhs) const { return Vec3s(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs); } /** Unary divide by scalar. */ inline Vec3s& operator /= (value_type rhs) { _v[0]/=rhs; _v[1]/=rhs; _v[2]/=rhs; return *this; } /** Binary vector multiply. */ inline Vec3s operator * (const Vec3s& rhs) const { return Vec3s(_v[0]*rhs._v[0], _v[1]*rhs._v[1], _v[2]*rhs._v[2]); } /** Binary vector add. */ inline Vec3s operator + (const Vec3s& rhs) const { return Vec3s(_v[0]+rhs._v[0], _v[1]+rhs._v[1], _v[2]+rhs._v[2]); } /** Unary vector add. Slightly more efficient because no temporary * intermediate object. */ inline Vec3s& operator += (const Vec3s& rhs) { _v[0] += rhs._v[0]; _v[1] += rhs._v[1]; _v[2] += rhs._v[2]; return *this; } /** Binary vector subtract. */ inline Vec3s operator - (const Vec3s& rhs) const { return Vec3s(_v[0]-rhs._v[0], _v[1]-rhs._v[1], _v[2]-rhs._v[2]); } /** Unary vector subtract. */ inline Vec3s& operator -= (const Vec3s& rhs) { _v[0]-=rhs._v[0]; _v[1]-=rhs._v[1]; _v[2]-=rhs._v[2]; return *this; } /** Negation operator. Returns the negative of the Vec3s. */ inline Vec3s operator - () const { return Vec3s (-_v[0], -_v[1], -_v[2]); } }; // end of class Vec3s /** multiply by vector components. */ inline Vec3s componentMultiply(const Vec3s& lhs, const Vec3s& rhs) { return Vec3s(lhs[0]*rhs[0], lhs[1]*rhs[1], lhs[2]*rhs[2]); } /** divide rhs components by rhs vector components. */ inline Vec3s componentDivide(const Vec3s& lhs, const Vec3s& rhs) { return Vec3s(lhs[0]/rhs[0], lhs[1]/rhs[1], lhs[2]/rhs[2]); } } // end of namespace osg #endif