/* * * This file is part of QMapControl, * an open-source cross-platform map widget * * Copyright (C) 2007 - 2008 Kai Winter * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with QMapControl. If not, see . * * Contact e-mail: kaiwinter@gmx.de * Program URL : http://qmapcontrol.sourceforge.net/ * */ #ifndef POINT_H #define POINT_H #include #include "geometry.h" namespace qmapcontrol { //! A geometric point to draw objects into maps /*! * This class can be used to draw your custom QPixmap or other QWidgets into maps. * You can instantiate a Point with any Pixmap you want. The objects cares about collision detection (for clickable objects) * * When drawing a pixmap, take care you are adding the point to a GeometryLayer. * You can also add a point to a MapLayer, but this should only be done, if the point is not changing its position or color etc. * (GeometryLayers are assured to be repainted on any changes at the point. MapLayers only gets repainted, if a new * offscreenImage is painter. This is a performance issue.) * * Points emit click events, if the containing layer receives clickevents (the default) * * You can also add a widget into maps. But keep in mind, that widgets always are drawn on top of all layers. * You also have to handle click events yourself. * * To create "zoomable objects" (objects that increases size on zooming), a base level have to be set. * The base level is the zoom level on which the point´s pixmap gets displayed on full size. * On lower zoom levels it gets displayed smaller and on higher zoom levels larger. * A minimal size can be set as well as a maximum size. * @see setBaselevel, setMinsize, setMaxsize * * @author Kai Winter */ class Point : public Geometry { Q_OBJECT public: friend class Layer; friend class LineString; //! sets where the point should be aligned enum Alignment { TopLeft, /*!< Align on TopLeft*/ TopRight, /*!< Align on TopRight*/ BottomLeft, /*!< Align on BottomLeft*/ BottomRight,/*!< Align on BottomRight*/ Middle /*!< Align on Middle*/ }; Point(); explicit Point(const Point&); //! Copy Constructor /*! * This constructor creates a Point with no image or widget. * @param x longitude * @param y latitude * @param name name of the point * @param alignment allignment of the point (Middle or TopLeft) */ Point(qreal x, qreal y, QString name = QString(), enum Alignment alignment=Middle); //! Constructor /*! * This constructor creates a point which will display the given widget. * You can set an alignment on which corner the widget should be aligned to the coordinate. * You have to set the size of the widget, before adding it to * IMPORTANT: You have to set the QMapControl as parent for the widget! * @param x longitude * @param y latitude * @param widget the widget which should be displayed by this point * @param name name of the point * @param alignment allignment of the point (Middle or TopLeft) */ Point(qreal x, qreal y, QWidget* widget, QString name = QString(), enum Alignment alignment = Middle); //! Constructor /*! * This constructor creates a point which will display the give pixmap. * You can set an alignment on which corner the pixmap should be aligned to the coordinate. * @param x longitude * @param y latitude * @param pixmap the pixmap which should be displayed by this point * @param name name of the point * @param alignment allignment of the point (Middle or TopLeft) */ Point(qreal x, qreal y, QPixmap* pixmap, QString name = QString(), enum Alignment alignment = Middle); virtual ~Point(); //! returns the bounding box of the point /*! * The Bounding contains the coordinate of the point and its size. * The size is set, if the point contains a pixmap or a widget * @return the bounding box of the point */ virtual QRectF boundingBox(); //! returns the longitude of the point /*! * @return the longitude of the point */ qreal longitude() const; //! returns the latitude of the point /*! * @return the latitude of the point */ qreal latitude() const; //! returns the coordinate of the point /*! * The x component of the returned QPointF is the longitude value, * the y component the latitude * @return the coordinate of a point */ QPointF coordinate() const; virtual QList points(); /*! \brief returns the widget of the point @return the widget of the point */ QWidget* widget(); //! returns the pixmap of the point /*! * @return the pixmap of the point */ QPixmap* pixmap(); //! Sets the zoom level on which the point�s pixmap gets displayed on full size /*! * Use this method to set a zoom level on which the pixmap gets displayed with its real size. * On zoomlevels below it will be displayed smaller, and on zoom levels thereover it will be displayed larger * @see setMinsize, setMaxsize * @param zoomlevel the zoomlevel on which the point will be displayed on full size */ void setBaselevel(int zoomlevel); //! sets a minimal size for the pixmap /*! * When the point's pixmap should change its size on zooming, this method sets the minimal size. * @see setBaselevel * @param minsize the minimal size which the pixmap should have */ void setMinsize(QSize minsize); //! sets a maximal size for the pixmap /*! * When the point´s pixmap should change its size on zooming, this method sets the maximal size. * @see setBaselevel * @param maxsize the maximal size which the pixmap should have */ void setMaxsize(QSize maxsize); Point::Alignment alignment() const; protected: qreal X; qreal Y; QSize size; QWidget* mywidget; QPixmap* mypixmap; Alignment myalignment; int homelevel; QSize displaysize; QSize minsize; QSize maxsize; void drawWidget(const MapAdapter* mapadapter, const QPoint offset); // void drawPixmap(QPainter* painter, const MapAdapter* mapadapter, const QRect &viewport, const QPoint versch); virtual void draw(QPainter* painter, const MapAdapter* mapadapter, const QRect &viewport, const QPoint offset); QPoint alignedPoint(const QPoint point) const; //! returns true if the given Point touches this Point /*! * The collision detection checks for the bounding rectangulars. * @param geom the other point which should be tested on collision * @param mapadapter the mapadapter which is used for calculations * @return */ virtual bool Touches(Point* geom, const MapAdapter* mapadapter); public slots: void setCoordinate(QPointF point); virtual void setVisible(bool visible); }; } #endif