/*===================================================================== QGroundControl Open Source Ground Control Station (c) 2009, 2015 QGROUNDCONTROL PROJECT This file is part of the QGROUNDCONTROL project QGROUNDCONTROL is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. QGROUNDCONTROL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QGROUNDCONTROL. If not, see . ======================================================================*/ import QtQuick 2.4 import QtQuick.Controls 1.3 import QtLocation 5.3 import QtPositioning 5.2 import QGroundControl 1.0 import QGroundControl.FlightDisplay 1.0 import QGroundControl.FlightMap 1.0 import QGroundControl.ScreenTools 1.0 import QGroundControl.Controls 1.0 import QGroundControl.Palette 1.0 import QGroundControl.Vehicle 1.0 import QGroundControl.Controllers 1.0 FlightMap { id: flightMap anchors.fill: parent mapName: _mapName property bool _followVehicle: true property bool _activeVehicleCoordinateValid: multiVehicleManager.activeVehicle ? multiVehicleManager.activeVehicle.coordinateValid : false property var activeVehicleCoordinate: multiVehicleManager.activeVehicle ? multiVehicleManager.activeVehicle.coordinate : QtPositioning.coordinate() Component.onCompleted: QGroundControl.flightMapPosition = center onCenterChanged: QGroundControl.flightMapPosition = center onActiveVehicleCoordinateChanged: { if (_followVehicle && _activeVehicleCoordinateValid && activeVehicleCoordinate.isValid) { _initialMapPositionSet = true flightMap.center = activeVehicleCoordinate } } MissionController { id: _missionController Component.onCompleted: start(false /* editMode */) } // Add trajectory points to the map MapItemView { model: _mainIsMap ? multiVehicleManager.activeVehicle ? multiVehicleManager.activeVehicle.trajectoryPoints : 0 : 0 delegate: MapPolyline { line.width: 3 line.color: "red" z: QGroundControl.zOrderMapItems - 1 path: [ { latitude: object.coordinate1.latitude, longitude: object.coordinate1.longitude }, { latitude: object.coordinate2.latitude, longitude: object.coordinate2.longitude }, ] } } // Add the vehicles to the map MapItemView { model: multiVehicleManager.vehicles delegate: VehicleMapItem { vehicle: object coordinate: object.coordinate isSatellite: flightMap.isSatelliteMap size: _mainIsMap ? ScreenTools.defaultFontPixelHeight * 5 : ScreenTools.defaultFontPixelHeight * 2 z: QGroundControl.zOrderMapItems } } // Add the mission items to the map MissionItemView { model: _mainIsMap ? _missionController.visualItems : 0 } // Add lines between waypoints MissionLineView { model: _mainIsMap ? _missionController.waypointLines : 0 } // Used to make pinch zoom work MouseArea { anchors.fill: parent } }