/*===================================================================== PIXHAWK Micro Air Vehicle Flying Robotics Toolkit (c) 2009, 2010 PIXHAWK PROJECT This file is part of the PIXHAWK project PIXHAWK is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. PIXHAWK is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with PIXHAWK. If not, see . ======================================================================*/ /** * @file * @brief Head Up Display (HUD) * * @author Lorenz Meier * */ #include #include #include #include "UASManager.h" #include "HUD.h" #include "MG.h" // Fix for some platforms, e.g. windows #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif template inline bool isnan(T value) { return value != value; } // requires #include template inline bool isinf(T value) { return std::numeric_limits::has_infinity && (value == std::numeric_limits::infinity() || (-1*value) == std::numeric_limits::infinity()); } /** * @warning The HUD widget will not start painting its content automatically * to update the view, start the auto-update by calling HUD::start(). * * @param width * @param height * @param parent */ HUD::HUD(int width, int height, QWidget* parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent), uas(NULL), values(QMap()), valuesDot(QMap()), valuesMean(QMap()), valuesCount(QMap()), lastUpdate(QMap()), yawInt(0.0f), mode(tr("UNKNOWN MODE")), state(tr("UNKNOWN STATE")), fuelStatus(tr("00.0V (00m:00s)")), xCenterOffset(0.0f), yCenterOffset(0.0f), vwidth(200.0f), vheight(150.0f), vGaugeSpacing(50.0f), vPitchPerDeg(6.0f), ///< 4 mm y translation per degree) rawBuffer1(NULL), rawBuffer2(NULL), rawImage(NULL), rawLastIndex(0), rawExpectedBytes(0), bytesPerLine(1), imageStarted(false), receivedDepth(8), receivedChannels(1), receivedWidth(640), receivedHeight(480), defaultColor(QColor(70, 200, 70)), setPointColor(QColor(200, 20, 200)), warningColor(Qt::yellow), criticalColor(Qt::red), infoColor(QColor(20, 200, 20)), fuelColor(criticalColor), warningBlinkRate(5), refreshTimer(new QTimer(this)), noCamera(true), hardwareAcceleration(true), strongStrokeWidth(1.5f), normalStrokeWidth(1.0f), fineStrokeWidth(0.5f), waypointName("") { // Set auto fill to false setAutoFillBackground(false); // Fill with black background QImage fill = QImage(width, height, QImage::Format_Indexed8); fill.setNumColors(3); fill.setColor(0, qRgb(0, 0, 0)); fill.setColor(1, qRgb(0, 0, 0)); fill.setColor(2, qRgb(0, 0, 0)); fill.fill(0); //QString imagePath = MG::DIR::getIconDirectory() + "hud-template.png"; //qDebug() << __FILE__ << __LINE__ << "template image:" << imagePath; //fill = QImage(imagePath); glImage = QGLWidget::convertToGLFormat(fill); // Refresh timer refreshTimer->setInterval(50); // 20 Hz //connect(refreshTimer, SIGNAL(timeout()), this, SLOT(update())); connect(refreshTimer, SIGNAL(timeout()), this, SLOT(paintHUD())); // Resize to correct size and fill with image resize(fill.size()); glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits()); // Set size once //setFixedSize(fill.size()); //setMinimumSize(fill.size()); //setMaximumSize(fill.size()); // Lock down the size //setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); fontDatabase = QFontDatabase(); const QString fontFileName = ":/general/vera.ttf"; ///< Font file is part of the QRC file and compiled into the app const QString fontFamilyName = "Bitstream Vera Sans"; if(!QFile::exists(fontFileName)) qDebug() << "ERROR! font file: " << fontFileName << " DOES NOT EXIST!"; fontDatabase.addApplicationFont(fontFileName); font = fontDatabase.font(fontFamilyName, "Roman", (int)(10*scalingFactor*1.2f+0.5f)); if (font.family() != fontFamilyName) qDebug() << "ERROR! Font not loaded: " << fontFamilyName; // Connect with UAS UASManager* manager = UASManager::instance(); connect(manager, SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setActiveUAS(UASInterface*))); this->setVisible(false); } HUD::~HUD() { } void HUD::start() { refreshTimer->start(); } void HUD::stop() { refreshTimer->stop(); } void HUD::updateValue(UASInterface* uas, QString name, double value, quint64 msec) { // UAS is not needed Q_UNUSED(uas); if (!isnan(value) && !isinf(value)) { // Update mean const float oldMean = valuesMean.value(name, 0.0f); const int meanCount = valuesCount.value(name, 0); double mean = (oldMean * meanCount + value) / (meanCount + 1); if (isnan(mean) || isinf(mean)) mean = 0.0; valuesMean.insert(name, mean); valuesCount.insert(name, meanCount + 1); // Two-value sliding average double dot = (valuesDot.value(name) + (value - values.value(name, 0.0f)) / ((msec - lastUpdate.value(name, 0))/1000.0f))/2.0f; if (isnan(dot) || isinf(dot)) { dot = 0.0; } valuesDot.insert(name, dot); values.insert(name, value); lastUpdate.insert(name, msec); //} //qDebug() << __FILE__ << __LINE__ << "VALUE:" << value << "MEAN:" << mean << "DOT:" << dot << "COUNT:" << meanCount; } } /** * * @param uas the UAS/MAV to monitor/display with the HUD */ void HUD::setActiveUAS(UASInterface* uas) { qDebug() << "ATTEMPTING TO SET UAS"; if (this->uas != NULL && this->uas != uas) { // Disconnect any previously connected active MAV disconnect(uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64))); disconnect(uas, SIGNAL(batteryChanged(UASInterface*, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, int))); disconnect(uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*))); disconnect(uas, SIGNAL(thrustChanged(UASInterface*, double)), this, SLOT(updateThrust(UASInterface*, double))); disconnect(uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64))); disconnect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64))); disconnect(uas, SIGNAL(speedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64))); disconnect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString))); disconnect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString))); disconnect(uas, SIGNAL(loadChanged(UASInterface*, double)), this, SLOT(updateLoad(UASInterface*, double))); disconnect(uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,double,double,double,double,quint64)), this, SLOT(updateAttitudeThrustSetPoint(UASInterface*,double,double,double,double,quint64))); disconnect(uas, SIGNAL(valueChanged(UASInterface*,QString,double,quint64)), this, SLOT(updateValue(UASInterface*,QString,double,quint64))); } // Now connect the new UAS //if (this->uas != uas) // { qDebug() << "UAS SET!" << "ID:" << uas->getUASID(); // Setup communication connect(uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64))); connect(uas, SIGNAL(batteryChanged(UASInterface*, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, int))); connect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString))); connect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString))); connect(uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*))); //connect(uas, SIGNAL(thrustChanged(UASInterface*, double)), this, SLOT(updateThrust(UASInterface*, double))); //connect(uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64))); //connect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64))); //connect(uas, SIGNAL(speedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64))); //connect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString,QString))); //connect(uas, SIGNAL(loadChanged(UASInterface*, double)), this, SLOT(updateLoad(UASInterface*, double))); //connect(uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,double,double,double,double,quint64)), this, SLOT(updateAttitudeThrustSetPoint(UASInterface*,double,double,double,double,quint64))); //connect(uas, SIGNAL(valueChanged(UASInterface*,QString,double,quint64)), this, SLOT(updateValue(UASInterface*,QString,double,quint64))); //} } void HUD::updateAttitudeThrustSetPoint(UASInterface*, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 msec) { updateValue(uas, "roll desired", rollDesired, msec); updateValue(uas, "pitch desired", pitchDesired, msec); updateValue(uas, "yaw desired", yawDesired, msec); updateValue(uas, "thrust desired", thrustDesired, msec); } void HUD::updateAttitude(UASInterface* uas, double roll, double pitch, double yaw, quint64 timestamp) { //qDebug() << __FILE__ << __LINE__ << "ROLL" << roll; updateValue(uas, "roll", roll, timestamp); updateValue(uas, "pitch", pitch, timestamp); updateValue(uas, "yaw", yaw, timestamp); } void HUD::updateBattery(UASInterface* uas, double voltage, double percent, int seconds) { updateValue(uas, "voltage", voltage, MG::TIME::getGroundTimeNow()); updateValue(uas, "time remaining", seconds, MG::TIME::getGroundTimeNow()); updateValue(uas, "charge level", percent, MG::TIME::getGroundTimeNow()); fuelStatus.sprintf("BAT [%02.0f \%% | %05.2fV] (%02dm:%02ds)", percent, voltage, seconds/60, seconds%60); if (percent < 20.0f) { fuelColor = warningColor; } else if (percent < 10.0f) { fuelColor = criticalColor; } else { fuelColor = infoColor; } } void HUD::receiveHeartbeat(UASInterface*) { } void HUD::updateThrust(UASInterface*, double thrust) { updateValue(uas, "thrust", thrust, MG::TIME::getGroundTimeNow()); } void HUD::updateLocalPosition(UASInterface* uas,double x,double y,double z,quint64 timestamp) { updateValue(uas, "x", x, timestamp); updateValue(uas, "y", y, timestamp); updateValue(uas, "z", z, timestamp); } void HUD::updateGlobalPosition(UASInterface*,double lat, double lon, double altitude, quint64 timestamp) { updateValue(uas, "lat", lat, timestamp); updateValue(uas, "lon", lon, timestamp); updateValue(uas, "altitude", altitude, timestamp); } void HUD::updateSpeed(UASInterface* uas,double x,double y,double z,quint64 timestamp) { updateValue(uas, "xSpeed", x, timestamp); updateValue(uas, "ySpeed", y, timestamp); updateValue(uas, "zSpeed", z, timestamp); } /** * Updates the current system state, but only if the uas matches the currently monitored uas. * * @param uas the system the state message originates from * @param state short state text, displayed in HUD */ void HUD::updateState(UASInterface* uas,QString state) { // Only one UAS is connected at a time Q_UNUSED(uas); this->state = state; } /** * Updates the current system mode, but only if the uas matches the currently monitored uas. * * @param uas the system the state message originates from * @param mode short mode text, displayed in HUD */ void HUD::updateMode(int id,QString mode, QString description) { // Only one UAS is connected at a time Q_UNUSED(id); Q_UNUSED(description); this->mode = mode; } void HUD::updateLoad(UASInterface* uas, double load) { updateValue(uas, "load", load, MG::TIME::getGroundTimeNow()); } /** * @param y coordinate in pixels to be converted to reference mm units * @return the screen coordinate relative to the QGLWindow origin */ float HUD::refToScreenX(float x) { //qDebug() << "sX: " << (scalingFactor * x); return (scalingFactor * x); } /** * @param x coordinate in pixels to be converted to reference mm units * @return the screen coordinate relative to the QGLWindow origin */ float HUD::refToScreenY(float y) { //qDebug() << "sY: " << (scalingFactor * y); return (scalingFactor * y); } /** * This functions works in the OpenGL view, which is already translated by * the x and y center offsets. * */ void HUD::paintCenterBackground(float roll, float pitch, float yaw) { // Center indicator is 100 mm wide float referenceWidth = 70.0; float referenceHeight = 70.0; // HUD is assumed to be 200 x 150 mm // so that positions can be hardcoded // but can of course be scaled. double referencePositionX = vwidth / 2.0 - referenceWidth/2.0; double referencePositionY = vheight / 2.0 - referenceHeight/2.0; //this->width()/2.0+(xCenterOffset*scalingFactor), this->height()/2.0+(yCenterOffset*scalingFactor); setupGLView(referencePositionX, referencePositionY, referenceWidth, referenceHeight); // Store current position in the model view // the position will be restored after drawing glMatrixMode(GL_MODELVIEW); glPushMatrix(); // Move to the center of the window glTranslatef(referenceWidth/2.0f,referenceHeight/2.0f,0); // Move based on the yaw difference glTranslatef(yaw, 0.0f, 0.0f); // Rotate based on the bank glRotatef((roll/M_PI)*180.0f, 0.0f, 0.0f, 1.0f); // Translate in the direction of the rotation based // on the pitch. On the 777, a pitch of 1 degree = 2 mm //glTranslatef(0, ((-pitch/M_PI)*180.0f * vPitchPerDeg), 0); glTranslatef(0.0f, (pitch * vPitchPerDeg * 16.5f), 0.0f); // Ground glColor3ub(179,102,0); glBegin(GL_POLYGON); glVertex2f(-300,-300); glVertex2f(-300,0); glVertex2f(300,0); glVertex2f(300,-300); glVertex2f(-300,-300); glEnd(); // Sky glColor3ub(0,153,204); glBegin(GL_POLYGON); glVertex2f(-300,0); glVertex2f(-300,300); glVertex2f(300,300); glVertex2f(300,0); glVertex2f(-300,0); glEnd(); } /** * Paint text on top of the image and OpenGL drawings * * @param text chars to write * @param color text color * @param fontSize text size in mm * @param refX position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels. * @param refY position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels. */ void HUD::paintText(QString text, QColor color, float fontSize, float refX, float refY, QPainter* painter) { QPen prevPen = painter->pen(); float pPositionX = refToScreenX(refX) - (fontSize*scalingFactor*0.072f); float pPositionY = refToScreenY(refY) - (fontSize*scalingFactor*0.212f); QFont font("Bitstream Vera Sans"); // Enforce minimum font size of 5 pixels int fSize = qMax(1, (int)(fontSize*scalingFactor*1.26f)); font.setPixelSize(fSize); QFontMetrics metrics = QFontMetrics(font); int border = qMax(4, metrics.leading()); QRect rect = metrics.boundingRect(0, 0, width() - 2*border, int(height()*0.125), Qt::AlignLeft | Qt::TextWordWrap, text); painter->setPen(color); painter->setFont(font); painter->setRenderHint(QPainter::TextAntialiasing); painter->drawText(pPositionX, pPositionY, rect.width(), rect.height(), Qt::AlignCenter | Qt::TextWordWrap, text); painter->setPen(prevPen); } void HUD::initializeGL() { bool antialiasing = true; // Antialiasing setup if(antialiasing) { glEnable(GL_MULTISAMPLE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_POINT_SMOOTH); glEnable(GL_LINE_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); } else { glDisable(GL_BLEND); glDisable(GL_POINT_SMOOTH); glDisable(GL_LINE_SMOOTH); } } /** * @param referencePositionX horizontal position in the reference mm-unit space * @param referencePositionY horizontal position in the reference mm-unit space * @param referenceWidth width in the reference mm-unit space * @param referenceHeight width in the reference mm-unit space */ void HUD::setupGLView(float referencePositionX, float referencePositionY, float referenceWidth, float referenceHeight) { int pixelWidth = (int)(referenceWidth * scalingFactor); int pixelHeight = (int)(referenceHeight * scalingFactor); // Translate and scale the GL view in the virtual reference coordinate units on the screen int pixelPositionX = (int)((referencePositionX * scalingFactor) + xCenterOffset); int pixelPositionY = this->height() - (referencePositionY * scalingFactor) + yCenterOffset - pixelHeight; //qDebug() << "Pixel x" << pixelPositionX << "pixelY" << pixelPositionY; //qDebug() << "xCenterOffset:" << xCenterOffset << "yCenterOffest" << yCenterOffset //The viewport is established at the correct pixel position and clips everything // out of the desired instrument location glViewport(pixelPositionX, pixelPositionY, pixelWidth, pixelHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // The ortho projection is setup in a way that so that the drawing is done in the // reference coordinate space glOrtho(0, referenceWidth, 0, referenceHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); //glScalef(scaleX, scaleY, 1.0f); } void HUD::paintRollPitchStrips() { } void HUD::paintEvent(QPaintEvent *event) { // Event is not needed // the event is ignored as this widget // is refreshed automatically Q_UNUSED(event); } void HUD::paintHUD() { // static quint64 interval = 0; // qDebug() << "INTERVAL:" << MG::TIME::getGroundTimeNow() - interval << __FILE__ << __LINE__; // interval = MG::TIME::getGroundTimeNow(); // Read out most important values to limit hash table lookups static float roll = 0.0f; static float pitch = 0.0f; static float yaw = 0.0f; // Low-pass roll, pitch and yaw roll = roll * 0.2f + 0.8f * values.value("roll", 0.0f); pitch = pitch * 0.2f + 0.8f * values.value("pitch", 0.0f); yaw = yaw * 0.2f + 0.8f * values.value("yaw", 0.0f); // Translate for yaw const float maxYawTrans = 60.0f; static float yawDiff = 0.0f; float newYawDiff = valuesDot.value("yaw", 0.0f); if (isinf(newYawDiff)) newYawDiff = yawDiff; if (newYawDiff > M_PI) newYawDiff = newYawDiff - M_PI; if (newYawDiff < -M_PI) newYawDiff = newYawDiff + M_PI; newYawDiff = yawDiff * 0.8 + newYawDiff * 0.2; yawDiff = newYawDiff; yawInt += newYawDiff; if (yawInt > M_PI) yawInt = M_PI; if (yawInt < -M_PI) yawInt = -M_PI; float yawTrans = yawInt * (double)maxYawTrans; yawInt *= 0.6f; if ((yawTrans < 5.0) && (yawTrans > -5.0)) yawTrans = 0; qDebug() << "yaw translation" << yawTrans << "integral" << yawInt << "difference" << yawDiff << "yaw" << yaw; // Update scaling factor // adjust scaling to fit both horizontally and vertically scalingFactor = this->width()/vwidth; double scalingFactorH = this->height()/vheight; if (scalingFactorH < scalingFactor) scalingFactor = scalingFactorH; // OPEN GL PAINTING // Store model view matrix to be able to reset it to the previous state makeCurrent(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Blue / Brown background if (noCamera) paintCenterBackground(roll, pitch, yawTrans); glMatrixMode(GL_MODELVIEW); glPopMatrix(); // END OF OPENGL PAINTING //glEnable(GL_MULTISAMPLE); // QT PAINTING //makeCurrent(); QPainter painter; painter.begin(this); painter.setRenderHint(QPainter::Antialiasing, true); painter.setRenderHint(QPainter::HighQualityAntialiasing, true); painter.translate((this->vwidth/2.0+xCenterOffset)*scalingFactor, (this->vheight/2.0+yCenterOffset)*scalingFactor); // COORDINATE FRAME IS NOW (0,0) at CENTER OF WIDGET // Draw all fixed indicators // MODE paintText(mode, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 10, &painter); // STATE paintText(state, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 15, &painter); // BATTERY paintText(fuelStatus, fuelColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 20, &painter); // Waypoint paintText(waypointName, defaultColor, 2.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter); // YAW INDICATOR // // . // . . // ....... // const float yawIndicatorWidth = 4.0f; const float yawIndicatorY = vheight/2.0f - 10.0f; QPolygon yawIndicator(4); yawIndicator.setPoint(0, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY))); yawIndicator.setPoint(1, QPoint(refToScreenX(yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth))); yawIndicator.setPoint(2, QPoint(refToScreenX(-yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth))); yawIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY))); painter.setPen(defaultColor); painter.drawPolyline(yawIndicator); // CENTER // HEADING INDICATOR // // __ __ // \/\/ // const float hIndicatorWidth = 7.0f; const float hIndicatorY = -25.0f; const float hIndicatorYLow = hIndicatorY + hIndicatorWidth / 6.0f; const float hIndicatorSegmentWidth = hIndicatorWidth / 7.0f; QPolygon hIndicator(7); hIndicator.setPoint(0, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f), refToScreenY(hIndicatorY))); hIndicator.setPoint(1, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f+hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY))); hIndicator.setPoint(2, QPoint(refToScreenX(0.0f-hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow))); hIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(hIndicatorY))); hIndicator.setPoint(4, QPoint(refToScreenX(0.0f+hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow))); hIndicator.setPoint(5, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f-hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY))); hIndicator.setPoint(6, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f), refToScreenY(hIndicatorY))); painter.setPen(defaultColor); painter.drawPolyline(hIndicator); // SETPOINT const float centerWidth = 4.0f; painter.setPen(defaultColor); painter.setBrush(Qt::NoBrush); // TODO //painter.drawEllipse(QPointF(refToScreenX(qMin(10.0f, values.value("roll desired", 0.0f) * 10.0f)), refToScreenY(qMin(10.0f, values.value("pitch desired", 0.0f) * 10.0f))), refToScreenX(centerWidth/2.0f), refToScreenX(centerWidth/2.0f)); const float centerCrossWidth = 10.0f; // left painter.drawLine(QPointF(refToScreenX(-centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(-centerCrossWidth / 2.0f), refToScreenY(0.0f))); // right painter.drawLine(QPointF(refToScreenX(centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(centerCrossWidth / 2.0f), refToScreenY(0.0f))); // top painter.drawLine(QPointF(refToScreenX(0.0f), refToScreenY(-centerWidth / 2.0f)), QPointF(refToScreenX(0.0f), refToScreenY(-centerCrossWidth / 2.0f))); // COMPASS const float compassY = -vheight/2.0f + 10.0f; QRectF compassRect(QPointF(refToScreenX(-5.0f), refToScreenY(compassY)), QSizeF(refToScreenX(10.0f), refToScreenY(5.0f))); painter.setBrush(Qt::NoBrush); painter.setPen(Qt::SolidLine); painter.setPen(defaultColor); painter.drawRoundedRect(compassRect, 2, 2); QString yawAngle; const float yawDeg = ((values.value("yaw", 0.0f)/M_PI)*180.0f)+180.f; //qDebug() << "YAW: " << yawDeg; yawAngle.sprintf("%03d", (int)yawDeg); paintText(yawAngle, defaultColor, 3.5f, -3.7f, compassY+ 0.9f, &painter); // CHANGE RATE STRIPS drawChangeRateStrip(-51.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("z", 0.0f), &painter); // CHANGE RATE STRIPS drawChangeRateStrip(49.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("x", 0.0f), &painter); // GAUGES // Left altitude gauge drawChangeIndicatorGauge(-vGaugeSpacing, -15.0f, 10.0f, 2.0f, -values.value("z", 0.0f), defaultColor, &painter, false); // Right speed gauge drawChangeIndicatorGauge(vGaugeSpacing, -15.0f, 10.0f, 5.0f, values.value("xSpeed", 0.0f), defaultColor, &painter, false); // MOVING PARTS painter.translate(refToScreenX(yawTrans), 0); // Rotate view and draw all roll-dependent indicators painter.rotate((roll/M_PI)* -180.0f); painter.translate(0, (pitch/M_PI)* -180.0f * refToScreenY(1.8)); //qDebug() << "ROLL" << roll << "PITCH" << pitch << "YAW DIFF" << valuesDot.value("roll", 0.0f); // PITCH paintPitchLines(pitch, &painter); painter.end(); //glDisable(GL_MULTISAMPLE); //glFlush(); } /* void HUD::paintGL() { static float roll = 0.0; static float pitch = 0.0; static float yaw = 0.0; // Read out most important values to limit hash table lookups roll = roll * 0.5 + 0.5 * values.value("roll", 0.0f); pitch = pitch * 0.5 + 0.5 * values.value("pitch", 0.0f); yaw = yaw * 0.5 + 0.5 * values.value("yaw", 0.0f); //qDebug() << __FILE__ << __LINE__ << "ROLL:" << roll << "PITCH:" << pitch << "YAW:" << yaw; // Update scaling factor // adjust scaling to fit both horizontally and vertically scalingFactor = this->width()/vwidth; double scalingFactorH = this->height()/vheight; if (scalingFactorH < scalingFactor) scalingFactor = scalingFactorH; makeCurrent(); glClear(GL_COLOR_BUFFER_BIT); //if(!noCamera) glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits()); //glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits()); // FIXME Remove after testing // Blue / Brown background if (noCamera) paintCenterBackground(roll, pitch, yaw); glFlush(); // // Store current GL model view // glMatrixMode(GL_MODELVIEW); // glPushMatrix(); // // // Setup GL view // setupGLView(0.0f, 0.0f, vwidth, vheight); // // // Restore previous view // glPopMatrix(); // Now draw QPainter overlay //painter.setRenderHint(QPainter::Antialiasing); // Position the coordinate frame according to the setup makeOverlayCurrent(); QPainter painter(this); //painter.setRenderHint(QPainter::Antialiasing, true); //painter.setRenderHint(QPainter::HighQualityAntialiasing, true); painter.translate((this->vwidth/2.0+xCenterOffset)*scalingFactor, (this->vheight/2.0+yCenterOffset)*scalingFactor); // COORDINATE FRAME IS NOW (0,0) at CENTER OF WIDGET // Draw all fixed indicators // MODE paintText(mode, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 10, &painter); // STATE paintText(state, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 15, &painter); // BATTERY paintText(fuelStatus, fuelColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 20, &painter); // Waypoint paintText(waypointName, defaultColor, 2.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter); // YAW INDICATOR // // . // . . // ....... // const float yawIndicatorWidth = 4.0f; const float yawIndicatorY = vheight/2.0f - 10.0f; QPolygon yawIndicator(4); yawIndicator.setPoint(0, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY))); yawIndicator.setPoint(1, QPoint(refToScreenX(yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth))); yawIndicator.setPoint(2, QPoint(refToScreenX(-yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth))); yawIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY))); painter.setPen(defaultColor); painter.drawPolyline(yawIndicator); // CENTER // HEADING INDICATOR // // __ __ // \/\/ // const float hIndicatorWidth = 7.0f; const float hIndicatorY = -25.0f; const float hIndicatorYLow = hIndicatorY + hIndicatorWidth / 6.0f; const float hIndicatorSegmentWidth = hIndicatorWidth / 7.0f; QPolygon hIndicator(7); hIndicator.setPoint(0, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f), refToScreenY(hIndicatorY))); hIndicator.setPoint(1, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f+hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY))); hIndicator.setPoint(2, QPoint(refToScreenX(0.0f-hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow))); hIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(hIndicatorY))); hIndicator.setPoint(4, QPoint(refToScreenX(0.0f+hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow))); hIndicator.setPoint(5, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f-hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY))); hIndicator.setPoint(6, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f), refToScreenY(hIndicatorY))); painter.setPen(defaultColor); painter.drawPolyline(hIndicator); // SETPOINT const float centerWidth = 4.0f; painter.setPen(defaultColor); painter.setBrush(Qt::NoBrush); // TODO //painter.drawEllipse(QPointF(refToScreenX(qMin(10.0f, values.value("roll desired", 0.0f) * 10.0f)), refToScreenY(qMin(10.0f, values.value("pitch desired", 0.0f) * 10.0f))), refToScreenX(centerWidth/2.0f), refToScreenX(centerWidth/2.0f)); const float centerCrossWidth = 10.0f; // left painter.drawLine(QPointF(refToScreenX(-centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(-centerCrossWidth / 2.0f), refToScreenY(0.0f))); // right painter.drawLine(QPointF(refToScreenX(centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(centerCrossWidth / 2.0f), refToScreenY(0.0f))); // top painter.drawLine(QPointF(refToScreenX(0.0f), refToScreenY(-centerWidth / 2.0f)), QPointF(refToScreenX(0.0f), refToScreenY(-centerCrossWidth / 2.0f))); // COMPASS const float compassY = -vheight/2.0f + 10.0f; QRectF compassRect(QPointF(refToScreenX(-5.0f), refToScreenY(compassY)), QSizeF(refToScreenX(10.0f), refToScreenY(5.0f))); painter.setBrush(Qt::NoBrush); painter.setPen(Qt::SolidLine); painter.setPen(defaultColor); painter.drawRoundedRect(compassRect, 2, 2); QString yawAngle; const float yawDeg = ((values.value("yaw", 0.0f)/M_PI)*180.0f)+180.f; //qDebug() << "YAW: " << yawDeg; yawAngle.sprintf("%03d", (int)yawDeg); paintText(yawAngle, defaultColor, 3.5f, -3.7f, compassY+ 0.9f, &painter); // CHANGE RATE STRIPS drawChangeRateStrip(-51.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("z", 0.0f), &painter); // CHANGE RATE STRIPS drawChangeRateStrip(49.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("x", 0.0f), &painter); // GAUGES // Left altitude gauge drawChangeIndicatorGauge(-vGaugeSpacing, -15.0f, 10.0f, 2.0f, -values.value("z", 0.0f), defaultColor, &painter, false); // Right speed gauge drawChangeIndicatorGauge(vGaugeSpacing, -15.0f, 10.0f, 5.0f, values.value("xSpeed", 0.0f), defaultColor, &painter, false); glFlush(); // MOVING PARTS // Translate for yaw const float maxYawTrans = 60.0f; float yawDiff = valuesDot.value("yaw", 0.0f); if (isinf(yawDiff)) yawDiff = 0.0f; if (yawDiff > M_PI) yawDiff = yawDiff - M_PI; if (yawDiff < -M_PI) yawDiff = yawDiff + M_PI; yawInt += yawDiff; if (yawInt > M_PI) yawInt = M_PI; if (yawInt < -M_PI) yawInt = -M_PI; float yawTrans = yawInt * (double)maxYawTrans; yawInt *= 0.6f; //qDebug() << "yaw translation" << yawTrans << "integral" << yawInt << "difference" << yawDiff << "yaw" << yaw << "asin(yawInt)" << asinYaw; painter.translate(0, (pitch/M_PI)* -180.0f * refToScreenY(1.8)); painter.translate(refToScreenX(yawTrans), 0); // Rotate view and draw all roll-dependent indicators painter.rotate((roll/M_PI)* -180.0f); //qDebug() << "ROLL" << roll << "PITCH" << pitch << "YAW DIFF" << valuesDot.value("roll", 0.0f); // PITCH paintPitchLines((pitch/M_PI)*180.0f, &painter); painter.end(); glFlush(); }*/ /** * @param pitch pitch angle in degrees (-180 to 180) */ void HUD::paintPitchLines(float pitch, QPainter* painter) { QString label; const float yDeg = vPitchPerDeg; const float lineDistance = 5.0f; ///< One pitch line every 10 degrees const float posIncrement = yDeg * lineDistance; float posY = posIncrement; const float posLimit = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f)); const float offsetAbs = pitch * yDeg; float offset = pitch; if (offset < 0) offset = -offset; int offsetCount = 0; while (offset > lineDistance) { offset -= lineDistance; offsetCount++; } int iPos = (int)(0.5f + lineDistance); ///< The first line int iNeg = (int)(-0.5f - lineDistance); ///< The first line offset *= yDeg; painter->setPen(defaultColor); posY = -offsetAbs + posIncrement; //+ 100;// + lineDistance; while (posY < posLimit) { paintPitchLinePos(label.sprintf("%3d", iPos), 0.0f, -posY, painter); posY += posIncrement; iPos += (int)lineDistance; } // HORIZON // // ------------ ------------ // const float pitchWidth = 30.0f; const float pitchGap = pitchWidth / 2.5f; const QColor horizonColor = defaultColor; const float diagonal = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f)); const float lineWidth = refLineWidthToPen(0.5f); // Left horizon drawLine(0.0f-diagonal, offsetAbs, 0.0f-pitchGap/2.0f, offsetAbs, lineWidth, horizonColor, painter); // Right horizon drawLine(0.0f+pitchGap/2.0f, offsetAbs, 0.0f+diagonal, offsetAbs, lineWidth, horizonColor, painter); label.clear(); posY = offsetAbs + posIncrement; while (posY < posLimit) { paintPitchLineNeg(label.sprintf("%3d", iNeg), 0.0f, posY, painter); posY += posIncrement; iNeg -= (int)lineDistance; } } void HUD::paintPitchLinePos(QString text, float refPosX, float refPosY, QPainter* painter) { //painter->setPen(QPen(QBrush, normalStrokeWidth)); const float pitchWidth = 30.0f; const float pitchGap = pitchWidth / 2.5f; const float pitchHeight = pitchWidth / 12.0f; const float textSize = pitchHeight * 1.1f; const float lineWidth = 0.5f; // Positive pitch indicator: // // _______ _______ // |10 | // // Left vertical line drawLine(refPosX-pitchWidth/2.0f, refPosY, refPosX-pitchWidth/2.0f, refPosY+pitchHeight, lineWidth, defaultColor, painter); // Left horizontal line drawLine(refPosX-pitchWidth/2.0f, refPosY, refPosX-pitchGap/2.0f, refPosY, lineWidth, defaultColor, painter); // Text left paintText(text, defaultColor, textSize, refPosX-pitchWidth/2.0 + 0.75f, refPosY + pitchHeight - 1.75f, painter); // Right vertical line drawLine(refPosX+pitchWidth/2.0f, refPosY, refPosX+pitchWidth/2.0f, refPosY+pitchHeight, lineWidth, defaultColor, painter); // Right horizontal line drawLine(refPosX+pitchWidth/2.0f, refPosY, refPosX+pitchGap/2.0f, refPosY, lineWidth, defaultColor, painter); } void HUD::paintPitchLineNeg(QString text, float refPosX, float refPosY, QPainter* painter) { const float pitchWidth = 30.0f; const float pitchGap = pitchWidth / 2.5f; const float pitchHeight = pitchWidth / 12.0f; const float textSize = pitchHeight * 1.1f; const float segmentWidth = ((pitchWidth - pitchGap)/2.0f) / 7.0f; ///< Four lines and three gaps -> 7 segments const float lineWidth = 0.1f; // Negative pitch indicator: // // -10 // _ _ _ _| |_ _ _ _ // // // Left vertical line drawLine(refPosX-pitchGap/2.0, refPosY, refPosX-pitchGap/2.0, refPosY-pitchHeight, lineWidth, defaultColor, painter); // Left horizontal line with four segments for (int i = 0; i < 7; i+=2) { drawLine(refPosX-pitchWidth/2.0+(i*segmentWidth), refPosY, refPosX-pitchWidth/2.0+(i*segmentWidth)+segmentWidth, refPosY, lineWidth, defaultColor, painter); } // Text left paintText(text, defaultColor, textSize, refPosX-pitchWidth/2.0f + 0.75f, refPosY + pitchHeight - 1.75f, painter); // Right vertical line drawLine(refPosX+pitchGap/2.0, refPosY, refPosX+pitchGap/2.0, refPosY-pitchHeight, lineWidth, defaultColor, painter); // Right horizontal line with four segments for (int i = 0; i < 7; i+=2) { drawLine(refPosX+pitchWidth/2.0f-(i*segmentWidth), refPosY, refPosX+pitchWidth/2.0f-(i*segmentWidth)-segmentWidth, refPosY, lineWidth, defaultColor, painter); } } void rotatePointClockWise(QPointF& p, float angle) { // Standard 2x2 rotation matrix, counter-clockwise // // | cos(phi) sin(phi) | // | -sin(phi) cos(phi) | // //p.setX(cos(angle) * p.x() + sin(angle) * p.y()); //p.setY(-sin(angle) * p.x() + cos(angle) * p.y()); p.setX(cos(angle) * p.x() + sin(angle)* p.y()); p.setY((-1.0f * sin(angle) * p.x()) + cos(angle) * p.y()); } float HUD::refLineWidthToPen(float line) { return line * 2.50f; } /** * Rotate a polygon around a point * * @param p polygon to rotate * @param origin the rotation center * @param angle rotation angle, in radians * @return p Polygon p rotated by angle around the origin point */ void HUD::rotatePolygonClockWiseRad(QPolygonF& p, float angle, QPointF origin) { // Standard 2x2 rotation matrix, counter-clockwise // // | cos(phi) sin(phi) | // | -sin(phi) cos(phi) | // for (int i = 0; i < p.size(); i++) { QPointF curr = p.at(i); const float x = curr.x(); const float y = curr.y(); curr.setX(((cos(angle) * (x-origin.x())) + (-sin(angle) * (y-origin.y()))) + origin.x()); curr.setY(((sin(angle) * (x-origin.x())) + (cos(angle) * (y-origin.y()))) + origin.y()); p.replace(i, curr); } } void HUD::drawPolygon(QPolygonF refPolygon, QPainter* painter) { // Scale coordinates QPolygonF draw(refPolygon.size()); for (int i = 0; i < refPolygon.size(); i++) { QPointF curr; curr.setX(refToScreenX(refPolygon.at(i).x())); curr.setY(refToScreenY(refPolygon.at(i).y())); draw.replace(i, curr); } painter->drawPolygon(draw); } void HUD::drawChangeRateStrip(float xRef, float yRef, float height, float minRate, float maxRate, float value, QPainter* painter) { QBrush brush(defaultColor, Qt::NoBrush); painter->setBrush(brush); QPen rectPen(Qt::SolidLine); rectPen.setWidth(0); rectPen.setColor(defaultColor); painter->setPen(rectPen); float scaledValue = value; // Saturate value if (value > maxRate) scaledValue = maxRate; if (value < minRate) scaledValue = minRate; // x (Origin: xRef, yRef) // - // | // | // | // = // | // -0.005 >| // | // - const float width = height / 8.0f; const float lineWidth = 0.5f; // Indicator lines // Top horizontal line drawLine(xRef, yRef, xRef+width, yRef, lineWidth, defaultColor, painter); // Vertical main line drawLine(xRef+width/2.0f, yRef, xRef+width/2.0f, yRef+height, lineWidth, defaultColor, painter); // Zero mark drawLine(xRef, yRef+height/2.0f, xRef+width, yRef+height/2.0f, lineWidth, defaultColor, painter); // Horizontal bottom line drawLine(xRef, yRef+height, xRef+width, yRef+height, lineWidth, defaultColor, painter); // Text QString label; label.sprintf("< %06.2f", value); paintText(label, defaultColor, 3.0f, xRef+width/2.0f, yRef+height-((scaledValue - minRate)/(maxRate-minRate))*height - 1.6f, painter); } void HUD::drawSystemIndicator(float xRef, float yRef, int maxNum, float maxWidth, float maxHeight, QPainter* painter) { Q_UNUSED(maxWidth); Q_UNUSED(maxHeight); if (values.size() > 0) { QString selectedKey = values.begin().key(); // | | | | | | // | | | | | | // x speed: 2.54 // One column per value QMapIterator value(values); float x = xRef; float y = yRef; const float vspacing = 1.0f; float width = 1.5f; float height = 1.5f; const float hspacing = 0.6f; // TODO ensure that instrument stays smaller than maxWidth and maxHeight int i = 0; while (value.hasNext() && i < maxNum) { value.next(); QBrush brush(Qt::SolidPattern); if (value.value() < 0.01f && value.value() > -0.01f) { brush.setColor(Qt::gray); } else if (value.value() > 0.01f) { brush.setColor(Qt::blue); } else { brush.setColor(Qt::yellow); } painter->setBrush(brush); painter->setPen(Qt::NoPen); // Draw current value colormap painter->drawRect(refToScreenX(x), refToScreenY(y), refToScreenX(width), refToScreenY(height)); // Draw change rate colormap painter->drawRect(refToScreenX(x), refToScreenY(y+height+hspacing), refToScreenX(width), refToScreenY(height)); // Draw mean value colormap painter->drawRect(refToScreenX(x), refToScreenY(y+2.0f*(height+hspacing)), refToScreenX(width), refToScreenY(height)); // Add spacing x += width+vspacing; // Iterate i++; } // Draw detail label QString detail = "NO DATA AVAILABLE"; if (values.contains(selectedKey)) { detail = values.find(selectedKey).key(); detail.append(": "); detail.append(QString::number(values.find(selectedKey).value())); } paintText(detail, QColor(255, 255, 255), 3.0f, xRef, yRef+3.0f*(height+hspacing)+1.0f, painter); } } void HUD::drawChangeIndicatorGauge(float xRef, float yRef, float radius, float expectedMaxChange, float value, const QColor& color, QPainter* painter, bool solid) { // Draw the circle QPen circlePen(Qt::SolidLine); if (!solid) circlePen.setStyle(Qt::DotLine); circlePen.setWidth(refLineWidthToPen(0.5f)); circlePen.setColor(defaultColor); painter->setBrush(Qt::NoBrush); painter->setPen(circlePen); drawCircle(xRef, yRef, radius, 200.0f, 170.0f, 1.0f, color, painter); QString label; label.sprintf("%05.1f", value); // Draw the value paintText(label, color, 4.5f, xRef-7.5f, yRef-2.0f, painter); // Draw the needle // Scale the rotation so that the gauge does one revolution // per max. change const float rangeScale = (2.0f * M_PI) / expectedMaxChange; const float maxWidth = radius / 10.0f; const float minWidth = maxWidth * 0.3f; QPolygonF p(6); p.replace(0, QPointF(xRef-maxWidth/2.0f, yRef-radius * 0.5f)); p.replace(1, QPointF(xRef-minWidth/2.0f, yRef-radius * 0.9f)); p.replace(2, QPointF(xRef+minWidth/2.0f, yRef-radius * 0.9f)); p.replace(3, QPointF(xRef+maxWidth/2.0f, yRef-radius * 0.5f)); p.replace(4, QPointF(xRef, yRef-radius * 0.46f)); p.replace(5, QPointF(xRef-maxWidth/2.0f, yRef-radius * 0.5f)); rotatePolygonClockWiseRad(p, value*rangeScale, QPointF(xRef, yRef)); QBrush indexBrush; indexBrush.setColor(defaultColor); indexBrush.setStyle(Qt::SolidPattern); painter->setPen(Qt::SolidLine); painter->setPen(defaultColor); painter->setBrush(indexBrush); drawPolygon(p, painter); } void HUD::drawLine(float refX1, float refY1, float refX2, float refY2, float width, const QColor& color, QPainter* painter) { QPen pen(Qt::SolidLine); pen.setWidth(refLineWidthToPen(width)); pen.setColor(color); painter->setPen(pen); painter->drawLine(QPoint(refToScreenX(refX1), refToScreenY(refY1)), QPoint(refToScreenX(refX2), refToScreenY(refY2))); } void HUD::drawEllipse(float refX, float refY, float radiusX, float radiusY, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter) { Q_UNUSED(startDeg); Q_UNUSED(endDeg); QPen pen(painter->pen().style()); pen.setWidth(refLineWidthToPen(lineWidth)); pen.setColor(color); painter->setPen(pen); painter->drawEllipse(QPointF(refToScreenX(refX), refToScreenY(refY)), refToScreenX(radiusX), refToScreenY(radiusY)); } void HUD::drawCircle(float refX, float refY, float radius, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter) { drawEllipse(refX, refY, radius, radius, startDeg, endDeg, lineWidth, color, painter); } void HUD::resizeGL(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, w, 0, h, -1, 1); glMatrixMode(GL_MODELVIEW); glPolygonMode(GL_FRONT, GL_FILL); //FIXME paintHUD(); } void HUD::selectWaypoint(UASInterface* uas, int id) { if (uas == this->uas) { waypointName = tr("WP") + QString::number(id); } } void HUD::setImageSize(int width, int height, int depth, int channels) { // Allocate raw image in correct size if (width != receivedWidth || height != receivedHeight || depth != receivedDepth || channels != receivedChannels || image == NULL) { // Set new size if (width > 0) receivedWidth = width; if (height > 0) receivedHeight = height; if (depth > 1) receivedDepth = depth; if (channels > 1) receivedChannels = channels; rawExpectedBytes = (receivedWidth * receivedHeight * receivedDepth * receivedChannels) / 8; bytesPerLine = rawExpectedBytes / receivedHeight; // Delete old buffers if necessary rawImage = NULL; if (rawBuffer1 != NULL) delete rawBuffer1; if (rawBuffer2 != NULL) delete rawBuffer2; rawBuffer1 = (unsigned char*)malloc(rawExpectedBytes); rawBuffer2 = (unsigned char*)malloc(rawExpectedBytes); rawImage = rawBuffer1; // TODO check if old image should be deleted // Set image format // 8 BIT GREYSCALE IMAGE if (depth <= 8 && channels == 1) { image = new QImage(receivedWidth, receivedHeight, QImage::Format_Indexed8); // Create matching color table image->setNumColors(256); for (int i = 0; i < 256; i++) { image->setColor(i, qRgb(i, i, i)); //qDebug() << __FILE__ << __LINE__ << std::hex << i; } } // 32 BIT COLOR IMAGE WITH ALPHA VALUES (#ARGB) else { image = new QImage(receivedWidth, receivedHeight, QImage::Format_ARGB32); } // Fill first channel of image with black pixels image->fill(0); glImage = QGLWidget::convertToGLFormat(*image); qDebug() << __FILE__ << __LINE__ << "Setting up image"; // Set size once setFixedSize(receivedWidth, receivedHeight); setMinimumSize(receivedWidth, receivedHeight); setMaximumSize(receivedWidth, receivedHeight); // Lock down the size //setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); //resize(receivedWidth, receivedHeight); } } void HUD::startImage(int imgid, int width, int height, int depth, int channels) { Q_UNUSED(imgid); //qDebug() << "HUD: starting image (" << width << "x" << height << ", " << depth << "bits) with " << channels << "channels"; // Copy previous image to screen if it hasn't been finished properly finishImage(); // Reset image size if necessary setImageSize(width, height, depth, channels); imageStarted = true; } void HUD::finishImage() { if (imageStarted) { commitRawDataToGL(); imageStarted = false; } } void HUD::commitRawDataToGL() { qDebug() << __FILE__ << __LINE__ << "Copying raw data to GL buffer:" << rawImage << receivedWidth << receivedHeight << image->format(); if (image != NULL) { QImage::Format format = image->format(); QImage* newImage = new QImage(rawImage, receivedWidth, receivedHeight, format); if (format == QImage::Format_Indexed8) { // Create matching color table newImage->setNumColors(256); for (int i = 0; i < 256; i++) { newImage->setColor(i, qRgb(i, i, i)); //qDebug() << __FILE__ << __LINE__ << std::hex << i; } } glImage = QGLWidget::convertToGLFormat(*newImage); delete image; image = newImage; // Switch buffers if (rawImage == rawBuffer1) { rawImage = rawBuffer2; //qDebug() << "Now buffer 2"; } else { rawImage = rawBuffer1; //qDebug() << "Now buffer 1"; } } update(); } void HUD::saveImage(QString fileName) { image->save(fileName); } void HUD::saveImage() { //Bring up popup QString fileName = "output.png"; saveImage(fileName); } void HUD::setPixels(int imgid, const unsigned char* imageData, int length, int startIndex) { Q_UNUSED(imgid); // qDebug() << "at" << __FILE__ << __LINE__ << ": Received startindex" << startIndex << "and length" << length << "(" << startIndex+length << "of" << rawExpectedBytes << "bytes)"; if (imageStarted) { //if (rawLastIndex != startIndex) qDebug() << "PACKET LOSS!"; if (startIndex+length > rawExpectedBytes) { qDebug() << "HUD: OVERFLOW! startIndex:" << startIndex << "length:" << length << "image raw size" << ((receivedWidth * receivedHeight * receivedChannels * receivedDepth) / 8) - 1; } else { memcpy(rawImage+startIndex, imageData, length); rawLastIndex = startIndex+length; // Check if we just reached the end of the image if (startIndex+length == rawExpectedBytes) { //qDebug() << "HUD: END OF IMAGE REACHED!"; finishImage(); rawLastIndex = 0; } } // for (int i = 0; i < length; i++) // { // for (int j = 0; j < receivedChannels; j++) // { // unsigned int x = (startIndex+i) % receivedWidth; // unsigned int y = (unsigned int)((startIndex+i) / receivedWidth); // qDebug() << "Setting pixel" << x << "," << y << "to" << (unsigned int)*(rawImage+startIndex+i); // } // } } }