import QtQuick 2.2 import QtQuick.Controls 1.2 import QGroundControl.ScreenTools 1.0 import QGroundControl.Vehicle 1.0 import QGroundControl.Controls 1.0 import QGroundControl.FactControls 1.0 import QGroundControl.Palette 1.0 // Editor for Survery mission items Rectangle { id: _root height: visible ? (editorColumn.height + (_margin * 2)) : 0 width: availableWidth color: qgcPal.windowShadeDark radius: _radius // The following properties must be available up the hierachy chain //property real availableWidth ///< Width for control //property var missionItem ///< Mission Item for editor property real _margin: ScreenTools.defaultFontPixelWidth / 2 QGCPalette { id: qgcPal; colorGroupEnabled: true } Column { id: editorColumn anchors.margins: _margin anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right spacing: _margin QGCLabel { wrapMode: Text.WordWrap font.pointSize: ScreenTools.smallFontPointSize text: qsTr("Work in progress, be careful!") } Repeater { model: [ missionItem.gridAltitude, missionItem.gridAngle, missionItem.gridSpacing ] Item { anchors.left: parent.left anchors.right: parent.right height: textField.height QGCLabel { anchors.baseline: textField.baseline anchors.left: parent.left text: modelData.name } FactTextField { id: textField anchors.right: parent.right width: _editFieldWidth showUnits: true fact: modelData } } } QGCCheckBox { anchors.left: parent.left text: qsTr("Relative altitude") checked: missionItem.gridAltitudeRelative onClicked: missionItem.gridAltitudeRelative = checked } QGCCheckBox { id: cameraTrigger anchors.left: parent.left text: qsTr("Camera trigger:") checked: missionItem.cameraTrigger onClicked: missionItem.cameraTrigger = checked } Item { id: distanceItem anchors.left: parent.left anchors.right: parent.right height: textField.height enabled: cameraTrigger.checked QGCLabel { anchors.baseline: textField.baseline anchors.left: parent.left text: qsTr("Distance:") } FactTextField { id: textField anchors.right: parent.right width: _editFieldWidth showUnits: true fact: missionItem.cameraTriggerDistance } } Connections { target: editorMap.polygonDraw onPolygonCaptureStarted: { missionItem.clearPolygon() } onPolygonCaptureFinished: { for (var i=0; i