/*===================================================================== PIXHAWK Micro Air Vehicle Flying Robotics Toolkit (c) 2009, 2010 PIXHAWK PROJECT This file is part of the PIXHAWK project PIXHAWK is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. PIXHAWK is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with PIXHAWK. If not, see . ======================================================================*/ /** * @file * @brief Definition of widget controlling one MAV * * @author Lorenz Meier * */ #include #include #include #include #include #include #include #include #include "UASControlWidget.h" #include #include #include "QGC.h" #define CONTROL_MODE_LOCKED "MODE LOCKED" #define CONTROL_MODE_MANUAL "MODE MANUAL" #ifdef MAVLINK_ENABLED_SLUGS #define CONTROL_MODE_GUIDED "MODE MID-L CMDS" #define CONTROL_MODE_AUTO "MODE WAYPOINT" #define CONTROL_MODE_TEST1 "MODE PASST" #define CONTROL_MODE_TEST2 "MODE SEL PT" #else #define CONTROL_MODE_GUIDED "MODE GUIDED" #define CONTROL_MODE_AUTO "MODE AUTO" #define CONTROL_MODE_TEST1 "MODE TEST1" #define CONTROL_MODE_TEST2 "MODE TEST2" #endif #define CONTROL_MODE_TEST3 "MODE TEST3" #define CONTROL_MODE_READY "MODE READY" #define CONTROL_MODE_RC_TRAINING "RC SIMULATION" #define CONTROL_MODE_LOCKED_INDEX 1 #define CONTROL_MODE_MANUAL_INDEX 2 #define CONTROL_MODE_GUIDED_INDEX 3 #define CONTROL_MODE_AUTO_INDEX 4 #define CONTROL_MODE_TEST1_INDEX 5 #define CONTROL_MODE_TEST2_INDEX 6 #define CONTROL_MODE_TEST3_INDEX 7 #define CONTROL_MODE_READY_INDEX 8 #define CONTROL_MODE_RC_TRAINING_INDEX 9 UASControlWidget::UASControlWidget(QWidget *parent) : QWidget(parent), uas(0), engineOn(false) { ui.setupUi(this); connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setUAS(UASInterface*))); ui.modeComboBox->clear(); ui.modeComboBox->insertItem(0, "Select.."); ui.modeComboBox->insertItem(CONTROL_MODE_LOCKED_INDEX, CONTROL_MODE_LOCKED); ui.modeComboBox->insertItem(CONTROL_MODE_MANUAL_INDEX, CONTROL_MODE_MANUAL); ui.modeComboBox->insertItem(CONTROL_MODE_GUIDED_INDEX, CONTROL_MODE_GUIDED); ui.modeComboBox->insertItem(CONTROL_MODE_AUTO_INDEX, CONTROL_MODE_AUTO); ui.modeComboBox->insertItem(CONTROL_MODE_TEST1_INDEX, CONTROL_MODE_TEST1); ui.modeComboBox->insertItem(CONTROL_MODE_TEST2_INDEX, CONTROL_MODE_TEST2); ui.modeComboBox->insertItem(CONTROL_MODE_TEST3_INDEX, CONTROL_MODE_TEST3); ui.modeComboBox->insertItem(CONTROL_MODE_READY_INDEX, CONTROL_MODE_READY); ui.modeComboBox->insertItem(CONTROL_MODE_RC_TRAINING_INDEX, CONTROL_MODE_RC_TRAINING); connect(ui.modeComboBox, SIGNAL(activated(int)), this, SLOT(setMode(int))); connect(ui.setModeButton, SIGNAL(clicked()), this, SLOT(transmitMode())); ui.modeComboBox->setCurrentIndex(0); ui.gridLayout->setAlignment(Qt::AlignTop); } void UASControlWidget::setUAS(UASInterface* uas) { if (this->uas != 0) { UASInterface* oldUAS = UASManager::instance()->getUASForId(this->uas); disconnect(ui.controlButton, SIGNAL(clicked()), oldUAS, SLOT(enable_motors())); disconnect(ui.liftoffButton, SIGNAL(clicked()), oldUAS, SLOT(launch())); disconnect(ui.landButton, SIGNAL(clicked()), oldUAS, SLOT(home())); disconnect(ui.shutdownButton, SIGNAL(clicked()), oldUAS, SLOT(shutdown())); //connect(ui.setHomeButton, SIGNAL(clicked()), uas, SLOT(setLocalOriginAtCurrentGPSPosition())); disconnect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString))); disconnect(uas, SIGNAL(statusChanged(int)), this, SLOT(updateState(int))); } // Connect user interface controls connect(ui.controlButton, SIGNAL(clicked()), this, SLOT(cycleContextButton())); connect(ui.liftoffButton, SIGNAL(clicked()), uas, SLOT(launch())); connect(ui.landButton, SIGNAL(clicked()), uas, SLOT(home())); connect(ui.shutdownButton, SIGNAL(clicked()), uas, SLOT(shutdown())); //connect(ui.setHomeButton, SIGNAL(clicked()), uas, SLOT(setLocalOriginAtCurrentGPSPosition())); connect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString))); connect(uas, SIGNAL(statusChanged(int)), this, SLOT(updateState(int))); ui.controlStatusLabel->setText(tr("Connected to ") + uas->getUASName()); // // Check if additional controls should be loaded // UAS* mav = dynamic_cast(uas); // if (mav) // { // QPushButton* startRecButton = new QPushButton(tr("Record")); // connect(startRecButton, SIGNAL(clicked()), mav, SLOT(startDataRecording())); // ui.gridLayout->addWidget(startRecButton, 7, 1); // QPushButton* pauseRecButton = new QPushButton(tr("Pause")); // connect(pauseRecButton, SIGNAL(clicked()), mav, SLOT(pauseDataRecording())); // ui.gridLayout->addWidget(pauseRecButton, 7, 3); // QPushButton* stopRecButton = new QPushButton(tr("Stop")); // connect(stopRecButton, SIGNAL(clicked()), mav, SLOT(stopDataRecording())); // ui.gridLayout->addWidget(stopRecButton, 7, 4); // } this->uas = uas->getUASID(); setBackgroundColor(uas->getColor()); } UASControlWidget::~UASControlWidget() { } void UASControlWidget::updateStatemachine() { if (engineOn) { ui.controlButton->setText(tr("Stop Engine")); } else { ui.controlButton->setText(tr("Activate Engine")); } } /** * Set the background color based on the MAV color. If the MAV is selected as the * currently actively controlled system, the frame color is highlighted */ void UASControlWidget::setBackgroundColor(QColor color) { // UAS color QColor uasColor = color; QString colorstyle; QString borderColor = "#4A4A4F"; borderColor = "#FA4A4F"; uasColor = uasColor.darker(900); colorstyle = colorstyle.sprintf("QLabel { border-radius: 3px; padding: 0px; margin: 0px; background-color: #%02X%02X%02X; border: 0px solid %s; }", uasColor.red(), uasColor.green(), uasColor.blue(), borderColor.toStdString().c_str()); setStyleSheet(colorstyle); QPalette palette = this->palette(); palette.setBrush(QPalette::Window, QBrush(uasColor)); setPalette(palette); setAutoFillBackground(true); } void UASControlWidget::updateMode(int uas,QString mode,QString description) { Q_UNUSED(uas); Q_UNUSED(mode); Q_UNUSED(description); } void UASControlWidget::updateState(int state) { switch (state) { case (int)MAV_STATE_ACTIVE: engineOn = true; ui.controlButton->setText(tr("Stop Engine")); break; case (int)MAV_STATE_STANDBY: engineOn = false; ui.controlButton->setText(tr("Activate Engine")); break; } } void UASControlWidget::setMode(int mode) { // Adapt context button mode if (mode == CONTROL_MODE_LOCKED_INDEX) { uasMode = (unsigned int)MAV_MODE_LOCKED; ui.modeComboBox->setCurrentIndex(mode); } else if (mode == CONTROL_MODE_MANUAL_INDEX) { uasMode = (unsigned int)MAV_MODE_MANUAL; ui.modeComboBox->setCurrentIndex(mode); } else if (mode == CONTROL_MODE_GUIDED_INDEX) { uasMode = (unsigned int)MAV_MODE_GUIDED; ui.modeComboBox->setCurrentIndex(mode); } else if (mode == CONTROL_MODE_AUTO_INDEX) { uasMode = (unsigned int)MAV_MODE_AUTO; ui.modeComboBox->setCurrentIndex(mode); } else if (mode == CONTROL_MODE_TEST1_INDEX) { uasMode = (unsigned int)MAV_MODE_TEST1; ui.modeComboBox->setCurrentIndex(mode); } else if (mode == CONTROL_MODE_TEST2_INDEX) { uasMode = (unsigned int)MAV_MODE_TEST2; ui.modeComboBox->setCurrentIndex(mode); } else if (mode == CONTROL_MODE_TEST3_INDEX) { uasMode = (unsigned int)MAV_MODE_TEST3; ui.modeComboBox->setCurrentIndex(mode); } else if (mode == CONTROL_MODE_RC_TRAINING_INDEX) { uasMode = (unsigned int)MAV_MODE_RC_TRAINING; ui.modeComboBox->setCurrentIndex(mode); } else { qDebug() << "ERROR! MODE NOT FOUND"; uasMode = 0; } qDebug() << "SET MODE REQUESTED" << uasMode; emit changedMode(mode); } void UASControlWidget::transmitMode() { if (uasMode != 0) { UASInterface* mav = UASManager::instance()->getUASForId(this->uas); if (mav) { mav->setMode(uasMode); ui.lastActionLabel->setText(QString("Set new mode for system %1").arg(mav->getUASName())); } } } void UASControlWidget::cycleContextButton() { UAS* mav = dynamic_cast(UASManager::instance()->getUASForId(this->uas)); if (mav) { if (!engineOn) { mav->enable_motors(); ui.lastActionLabel->setText(QString("Enabled motors on %1").arg(mav->getUASName())); } else { mav->disable_motors(); ui.lastActionLabel->setText(QString("Disabled motors on %1").arg(mav->getUASName())); } // Update state now and in several intervals when MAV might have changed state updateStatemachine(); QTimer::singleShot(50, this, SLOT(updateStatemachine())); QTimer::singleShot(200, this, SLOT(updateStatemachine())); //ui.controlButton->setText(tr("Force Landing")); //ui.controlButton->setText(tr("KILL VEHICLE")); } }