/*===================================================================== QGroundControl Open Source Ground Control Station (c) 2009, 2010 QGROUNDCONTROL PROJECT This file is part of the QGROUNDCONTROL project QGROUNDCONTROL is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. QGROUNDCONTROL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QGROUNDCONTROL. If not, see . ======================================================================*/ /** * @file * @brief Definition of Head up display * * @author Lorenz Meier * */ #ifndef HUD_H #define HUD_H #include #include #include #include #include #include "UASInterface.h" /** * @brief Displays a Head Up Display (HUD) * * This class represents a head up display (HUD) and draws this HUD in an OpenGL widget (QGLWidget). * It can superimpose the HUD over the current live image stream (any arriving image stream will be auto- * matically used as background), or it draws the classic blue-brown background known from instruments. */ class HUD : public QGLWidget { Q_OBJECT public: HUD(int width = 640, int height = 480, QWidget* parent = NULL); ~HUD(); void setImageSize(int width, int height, int depth, int channels); void resizeGL(int w, int h); public slots: void initializeGL(); //void paintGL(); /** @brief Start updating the view at 30Hz */ void start(); /** @brief Stop updating the view */ void stop(); /** @brief Set the currently monitored UAS */ void setActiveUAS(UASInterface* uas); /** @brief Update a HUD value */ void updateValue(UASInterface* uas, QString name, double value, quint64 msec); void updateAttitude(UASInterface* uas, double roll, double pitch, double yaw, quint64 timestamp); void updateAttitudeThrustSetPoint(UASInterface*, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 usec); void updateBattery(UASInterface*, double, double, int); void receiveHeartbeat(UASInterface*); void updateThrust(UASInterface*, double); void updateLocalPosition(UASInterface*,double,double,double,quint64); void updateGlobalPosition(UASInterface*,double,double,double,quint64); void updateSpeed(UASInterface*,double,double,double,quint64); void updateState(UASInterface*,QString); void updateMode(int id,QString mode, QString description); void updateLoad(UASInterface*, double); void selectWaypoint(UASInterface* uas, int id); void startImage(int imgid, int width, int height, int depth, int channels); void setPixels(int imgid, const unsigned char* imageData, int length, int startIndex); void finishImage(); void saveImage(); void saveImage(QString fileName); protected slots: void paintCenterBackground(float roll, float pitch, float yaw); void paintRollPitchStrips(); void paintPitchLines(float pitch, QPainter* painter); /** @brief Paint text on top of the image and OpenGL drawings */ void paintText(QString text, QColor color, float fontSize, float refX, float refY, QPainter* painter); /** @brief Setup the OpenGL view for drawing a sub-component of the HUD */ void setupGLView(float referencePositionX, float referencePositionY, float referenceWidth, float referenceHeight); void paintHUD(); void paintPitchLinePos(QString text, float refPosX, float refPosY, QPainter* painter); void paintPitchLineNeg(QString text, float refPosX, float refPosY, QPainter* painter); void drawLine(float refX1, float refY1, float refX2, float refY2, float width, const QColor& color, QPainter* painter); void drawEllipse(float refX, float refY, float radiusX, float radiusY, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter); void drawCircle(float refX, float refY, float radius, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter); void drawChangeRateStrip(float xRef, float yRef, float height, float minRate, float maxRate, float value, QPainter* painter); void drawChangeIndicatorGauge(float xRef, float yRef, float radius, float expectedMaxChange, float value, const QColor& color, QPainter* painter, bool solid=true); void drawSystemIndicator(float xRef, float yRef, int maxNum, float maxWidth, float maxHeight, QPainter* painter); void drawPolygon(QPolygonF refPolygon, QPainter* painter); protected: void commitRawDataToGL(); /** @brief Convert reference coordinates to screen coordinates */ float refToScreenX(float x); /** @brief Convert reference coordinates to screen coordinates */ float refToScreenY(float y); /** @brief Convert mm line widths to QPen line widths */ float refLineWidthToPen(float line); /** @brief Rotate a polygon around a point clockwise */ void rotatePolygonClockWiseRad(QPolygonF& p, float angle, QPointF origin); QImage* image; ///< Double buffer image QImage glImage; ///< The background / camera image UASInterface* uas; ///< The uas currently monitored QMap values; ///< The variables this HUD displays QMap valuesDot; ///< First derivative of the variable QMap valuesMean; ///< Mean since system startup for this variable QMap valuesCount; ///< Number of values received so far QMap lastUpdate; ///< The last update time for this variable float yawInt; ///< The yaw integral. Used to damp the yaw indication. QString mode; ///< The current vehicle mode QString state; ///< The current vehicle state QString fuelStatus; ///< Current fuel level / battery voltage double scalingFactor; ///< Factor used to scale all absolute values to screen coordinates float xCenterOffset, yCenterOffset; ///< Offset from center of window in mm coordinates float vwidth; ///< Virtual width of this window, 200 mm per default. This allows to hardcode positions and aspect ratios. This virtual image plane is then scaled to the window size. float vheight; ///< Virtual height of this window, 150 mm per default float vGaugeSpacing; ///< Virtual spacing of the gauges from the center, 50 mm per default float vPitchPerDeg; ///< Virtual pitch to mm conversion. Currently one degree is 3 mm up/down in the pitch markings int xCenter; ///< Center of the HUD instrument in pixel coordinates. Allows to off-center the whole instrument in its OpenGL window, e.g. to fit another instrument int yCenter; ///< Center of the HUD instrument in pixel coordinates. Allows to off-center the whole instrument in its OpenGL window, e.g. to fit another instrument // Image buffers unsigned char* rawBuffer1; ///< Double buffer 1 for the image unsigned char* rawBuffer2; ///< Double buffer 2 for the image unsigned char* rawImage; ///< Pointer to current complete image int rawLastIndex; ///< The last byte index received of the image int rawExpectedBytes; ///< Number of raw image bytes expected. Calculated by: image depth * channels * widht * height / 8 int bytesPerLine; ///< Bytes per image line. Is calculated as: image depth * channels * width / 8 bool imageStarted; ///< If an image is currently in transmission int receivedDepth; ///< Image depth in bit for the current image int receivedChannels; ///< Number of color channels int receivedWidth; ///< Width in pixels of the current image int receivedHeight; ///< Height in pixels of the current image // HUD colors QColor defaultColor; ///< Color for most HUD elements, e.g. pitch lines, center cross, change rate gauges QColor setPointColor; ///< Color for the current control set point, e.g. yaw desired QColor warningColor; ///< Color for warning messages QColor criticalColor; ///< Color for caution messages QColor infoColor; ///< Color for normal/default messages QColor fuelColor; ///< Current color for the fuel message, can be info, warning or critical color // Blink rates int warningBlinkRate; ///< Blink rate of warning messages, will be rounded to the refresh rate QTimer* refreshTimer; ///< The main timer, controls the update rate QPainter* hudPainter; QFont font; ///< The HUD font, per default the free Bitstream Vera SANS, which is very close to actual HUD fonts QFontDatabase fontDatabase;///< Font database, only used to load the TrueType font file (the HUD font is directly loaded from file rather than from the system) bool noCamera; ///< No camera images available, draw the ground/sky box to indicate the horizon bool hardwareAcceleration; ///< Enable hardware acceleration float strongStrokeWidth; ///< Strong line stroke width, used throughout the HUD float normalStrokeWidth; ///< Normal line stroke width, used throughout the HUD float fineStrokeWidth; ///< Fine line stroke width, used throughout the HUD QString waypointName; ///< Waypoint name displayed in HUD void paintEvent(QPaintEvent *event); }; #endif // HUD_H