/* * * This file is part of QMapControl, * an open-source cross-platform map widget * * Copyright (C) 2007 - 2008 Kai Winter * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with QMapControl. If not, see . * * Contact e-mail: kaiwinter@gmx.de * Program URL : http://qmapcontrol.sourceforge.net/ * */ #ifndef MAPLAYER_H #define MAPLAYER_H #include "layer.h" namespace qmapcontrol { //! MapLayer class /*! * There are two different layer types: * - MapLayer: Displays Maps, but also Geometries. The configuration for displaying maps have to be done in the MapAdapter * - GeometryLayer: Only displays Geometry objects. * * MapLayers also can display Geometry objects. The difference to the GeometryLayer is the repainting. Objects that are * added to a MapLayer are "baken" on the map. This means, when you change it´s position for example the changes are * not visible until a new offscreen image has been drawn. If you have "static" Geometries which won´t change their * position this is fine. But if you want to change the objects position or pen you should use a GeometryLayer. Those * are repainted immediately on changes. * * @author Kai Winter */ class MapLayer : public Layer { Q_OBJECT public: //! MapLayer constructor /*! * This is used to construct a map layer. * * @param layername The name of the Layer * @param mapadapter The MapAdapter which does coordinate translation and Query-String-Forming * @param takeevents Should the Layer receive MouseEvents? This is set to true by default. Setting it to false could * be something like a "speed up hint" */ MapLayer(QString layername, MapAdapter* mapadapter, bool takeevents=true); virtual ~MapLayer(); }; } #endif