/***************************************************************************** * Copyright (c) 2008, University of Florida * All rights reserved. * * This file is part of OpenJAUS. OpenJAUS is distributed under the BSD * license. See the LICENSE file for details. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the University of Florida nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ****************************************************************************/ // File Name: jausWorldModelVectorObject.h // // Written By: Danny Kent (jaus AT dannykent DOT com) // // Version: 3.3.0a // // Date: 08/07/08 // // Description: This file describes all the functionality associated with a JausWorldModelVectorObject. // JausWorldModelVectorObjects are used to support the storage and transfer of vector objects using the World Model message set. #ifndef JAUS_WM_VECTOR_OBJECT_H #define JAUS_WM_VECTOR_OBJECT_H #include "jaus.h" #include "string.h" // Vector Object types as defined in WMVKS Document v1.3 #ifndef JAUS_WM_OBJECT_TYPES #define JAUS_WM_OBJECT_TYPES #define JAUS_WM_UNKNOWN_TYPE 255 #define JAUS_WM_POINT_TYPE 0 #define JAUS_WM_LINE_TYPE 1 #define JAUS_WM_POLYGON_TYPE 2 #endif // Attribute Data Types as defined in WMVKS Document v1.3 #ifndef JAUS_WM_OBJECT_DATA_TYPE #define JAUS_WM_OBJECT_DATA_TYPE #define JAUS_WM_OBJECT_DEFAULT_DATA 255 #define JAUS_WM_OBJECT_BYTE_DATA 0 #define JAUS_WM_OBJECT_SHORT_DATA 1 #define JAUS_WM_OBJECT_INTEGER_DATA 2 #define JAUS_WM_OBJECT_LONG_DATA 3 #define JAUS_WM_OBJECT_UNSIGNED_SHORT_DATA 4 #define JAUS_WM_OBJECT_UNSIGNED_INTEGER_DATA 5 #define JAUS_WM_OBJECT_UNSIGNED_LONG_DATA 6 #define JAUS_WM_OBJECT_FLOAT_DATA 7 #define JAUS_WM_OBJECT_DOUBLE_DATA 8 #define JAUS_WM_OBJECT_RGB_DATA 9 #endif // ************************************************************************************************************************************ // JausWorldModelVectorObject // ************************************************************************************************************************************ typedef struct { JausUnsignedShort id; // Unique Object Id JausByte type; // Enumeration, see above JausFloat bufferMeters; // Buffer Size in meters JausArray featureClasses; // Dynamic Array of FeatureClass data JausArray dataPoints; // Dynamic Array of PointLla data }JausWorldModelVectorObjectStruct; typedef JausWorldModelVectorObjectStruct *JausWorldModelVectorObject; // JausWorldModelVectorObject Constructor JAUS_EXPORT JausWorldModelVectorObject vectorObjectCreate(void); // JausWorldModelVectorObject Constructor (from Buffer) JAUS_EXPORT JausWorldModelVectorObject vectorObjectFromBuffer(unsigned char *buffer, unsigned int bufferSizeBytes, JausBoolean objectBuffered); // JausWorldModelVectorObject To Buffer JAUS_EXPORT JausBoolean vectorObjectToBuffer(JausWorldModelVectorObject object, unsigned char *buffer, unsigned int bufferSizeBytes, JausBoolean objectBuffered); // JausWorldModelVectorObject Destructor JAUS_EXPORT void vectorObjectDestroy(JausWorldModelVectorObject object); // JausWorldModelVectorObject Buffer Size JAUS_EXPORT unsigned int vectorObjectSizeBytes(JausWorldModelVectorObject object, JausBoolean objectBuffered); // JausWorldModelVectorObject To String JAUS_EXPORT int vectorObjectTypeToString(JausWorldModelVectorObject object, char *string, size_t stringLength); // JausWorldModelVectorObject Copy JAUS_EXPORT JausWorldModelVectorObject vectorObjectCopy(JausWorldModelVectorObject input); #endif // VECTOROBJECT_H