/**************************************************************************** * * (c) 2009-2016 QGROUNDCONTROL PROJECT * * QGroundControl is licensed according to the terms in the file * COPYING.md in the root of the source code directory. * ****************************************************************************/ /// @file /// @author Don Gagne #ifndef MultiVehicleManager_H #define MultiVehicleManager_H #include "Vehicle.h" #include "QGCMAVLink.h" #include "QmlObjectListModel.h" #include "QGCToolbox.h" #include "QGCLoggingCategory.h" class FirmwarePluginManager; class AutoPilotPluginManager; class FollowMe; class JoystickManager; class QGCApplication; class MAVLinkProtocol; Q_DECLARE_LOGGING_CATEGORY(MultiVehicleManagerLog) class MultiVehicleManager : public QGCTool { Q_OBJECT public: MultiVehicleManager(QGCApplication* app); Q_INVOKABLE void saveSetting (const QString &key, const QString& value); Q_INVOKABLE QString loadSetting (const QString &key, const QString& defaultValue); Q_PROPERTY(bool activeVehicleAvailable READ activeVehicleAvailable NOTIFY activeVehicleAvailableChanged) Q_PROPERTY(bool parameterReadyVehicleAvailable READ parameterReadyVehicleAvailable NOTIFY parameterReadyVehicleAvailableChanged) Q_PROPERTY(Vehicle* activeVehicle READ activeVehicle WRITE setActiveVehicle NOTIFY activeVehicleChanged) Q_PROPERTY(QmlObjectListModel* vehicles READ vehicles CONSTANT) Q_PROPERTY(bool gcsHeartBeatEnabled READ gcsHeartbeatEnabled WRITE setGcsHeartbeatEnabled NOTIFY gcsHeartBeatEnabledChanged) /// A disconnected vehicle is used to simulate vehicle information while no vehicle is connected. Q_PROPERTY(Vehicle* disconnectedVehicle MEMBER _disconnectedVehicle CONSTANT) // Methods Q_INVOKABLE Vehicle* getVehicleById(int vehicleId); UAS* activeUas(void) { return _activeVehicle ? _activeVehicle->uas() : NULL; } // Property accessors bool activeVehicleAvailable(void) { return _activeVehicleAvailable; } bool parameterReadyVehicleAvailable(void) { return _parameterReadyVehicleAvailable; } Vehicle* activeVehicle(void) { return _activeVehicle; } void setActiveVehicle(Vehicle* vehicle); QmlObjectListModel* vehicles(void) { return &_vehicles; } bool gcsHeartbeatEnabled(void) const { return _gcsHeartbeatEnabled; } void setGcsHeartbeatEnabled(bool gcsHeartBeatEnabled); /// Determines if the link is in use by a Vehicle /// @param link Link to test against /// @param skipVehicle Don't consider this Vehicle as part of the test /// @return true: link is in use by one or more Vehicles bool linkInUse(LinkInterface* link, Vehicle* skipVehicle); // Override from QGCTool virtual void setToolbox(QGCToolbox *toolbox); signals: void vehicleAdded(Vehicle* vehicle); void vehicleRemoved(Vehicle* vehicle); void activeVehicleAvailableChanged(bool activeVehicleAvailable); void parameterReadyVehicleAvailableChanged(bool parameterReadyVehicleAvailable); void activeVehicleChanged(Vehicle* activeVehicle); void gcsHeartBeatEnabledChanged(bool gcsHeartBeatEnabled); void _deleteVehiclePhase2Signal(void); private slots: void _deleteVehiclePhase1(Vehicle* vehicle); void _deleteVehiclePhase2(void); void _setActiveVehiclePhase2(void); void _autopilotParametersReadyChanged(bool parametersReady); void _sendGCSHeartbeat(void); void _vehicleHeartbeatInfo(LinkInterface* link, int vehicleId, int vehicleMavlinkVersion, int vehicleFirmwareType, int vehicleType); private: bool _vehicleExists(int vehicleId); bool _activeVehicleAvailable; ///< true: An active vehicle is available bool _parameterReadyVehicleAvailable; ///< true: An active vehicle with ready parameters is available Vehicle* _activeVehicle; ///< Currently active vehicle from a ui perspective Vehicle* _disconnectedVehicle; ///< Disconnected vechicle for FactGroup access QList _vehiclesBeingDeleted; ///< List of Vehicles being deleted in queued phases Vehicle* _vehicleBeingSetActive; ///< Vehicle being set active in queued phases QList _ignoreVehicleIds; ///< List of vehicle id for which we ignore further communication QmlObjectListModel _vehicles; FirmwarePluginManager* _firmwarePluginManager; AutoPilotPluginManager* _autopilotPluginManager; JoystickManager* _joystickManager; MAVLinkProtocol* _mavlinkProtocol; QTimer _gcsHeartbeatTimer; ///< Timer to emit heartbeats bool _gcsHeartbeatEnabled; ///< Enabled/disable heartbeat emission static const int _gcsHeartbeatRateMSecs = 1000; ///< Heartbeat rate static const char* _gcsHeartbeatEnabledKey; }; #endif