/*===================================================================== QGroundControl Open Source Ground Control Station (c) 2009 - 2014 QGROUNDCONTROL PROJECT This file is part of the QGROUNDCONTROL project QGROUNDCONTROL is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. QGROUNDCONTROL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QGROUNDCONTROL. If not, see . ======================================================================*/ /// @file /// @author Don Gagne #ifndef VEHICLECOMPONENT_H #define VEHICLECOMPONENT_H #include #include #include #include "Vehicle.h" class AutoPilotPlugin; /// A vehicle component is an object which abstracts the physical portion of a vehicle into a set of /// configurable values and user interface. class VehicleComponent : public QObject { Q_OBJECT Q_PROPERTY(QString name READ name CONSTANT) Q_PROPERTY(QString description READ description CONSTANT) Q_PROPERTY(bool requiresSetup READ requiresSetup CONSTANT) Q_PROPERTY(bool setupComplete READ setupComplete STORED false NOTIFY setupCompleteChanged) Q_PROPERTY(QString iconResource READ iconResource CONSTANT) Q_PROPERTY(QUrl setupSource READ setupSource CONSTANT) Q_PROPERTY(QUrl summaryQmlSource READ summaryQmlSource CONSTANT) Q_PROPERTY(QString prerequisiteSetup READ prerequisiteSetup CONSTANT) Q_PROPERTY(bool allowSetupWhileArmed READ allowSetupWhileArmed CONSTANT) public: VehicleComponent(Vehicle* vehicle, AutoPilotPlugin* autopilot, QObject* parent = NULL); ~VehicleComponent(); virtual QString name(void) const = 0; virtual QString description(void) const = 0; virtual QString iconResource(void) const = 0; virtual bool requiresSetup(void) const = 0; virtual bool setupComplete(void) const = 0; virtual QUrl setupSource(void) const = 0; virtual QUrl summaryQmlSource(void) const = 0; virtual QString prerequisiteSetup(void) const = 0; // @return true: Setup panel can be shown while vehicle is armed virtual bool allowSetupWhileArmed(void) const; virtual void addSummaryQmlComponent(QQmlContext* context, QQuickItem* parent); /// @brief Returns an list of parameter names for which a change should cause the setupCompleteChanged /// signal to be emitted. Last element is signalled by NULL. virtual QStringList setupCompleteChangedTriggerList(void) const = 0; /// Should be called after the component is created (but not in constructor) to setup the /// signals which are used to track parameter changes which affect setupComplete state. virtual void setupTriggerSignals(void); signals: void setupCompleteChanged(bool setupComplete); protected slots: void _triggerUpdated(QVariant value); protected: Vehicle* _vehicle; AutoPilotPlugin* _autopilot; }; #endif