/*===================================================================== QGroundControl Open Source Ground Control Station (c) 2009, 2010 QGROUNDCONTROL PROJECT This file is part of the QGROUNDCONTROL project QGROUNDCONTROL is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. QGROUNDCONTROL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QGROUNDCONTROL. If not, see . ======================================================================*/ /** * @file * @brief Definition of the class Texture. * * @author Lionel Heng * */ #include #include "Texture.h" Texture::Texture(quint64 id) : mId(id) , mTexture2D(new osg::Texture2D) , mGeometry(new osg::Geometry) { mTexture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST); mTexture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST); mTexture2D->setDataVariance(osg::Object::DYNAMIC); mTexture2D->setResizeNonPowerOfTwoHint(false); osg::ref_ptr image = new osg::Image; mTexture2D->setImage(image); osg::ref_ptr vertices(new osg::Vec3dArray(4)); mGeometry->setVertexArray(vertices); osg::ref_ptr textureCoords = new osg::Vec2Array; textureCoords->push_back(osg::Vec2(0.0f, 1.0f)); textureCoords->push_back(osg::Vec2(1.0f, 1.0f)); textureCoords->push_back(osg::Vec2(1.0f, 0.0f)); textureCoords->push_back(osg::Vec2(0.0f, 0.0f)); mGeometry->setTexCoordArray(0, textureCoords); mGeometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, 4)); osg::ref_ptr colors(new osg::Vec4Array); colors->push_back(osg::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); mGeometry->setColorArray(colors); mGeometry->setColorBinding(osg::Geometry::BIND_OVERALL); mGeometry->setUseDisplayList(false); osg::ref_ptr linewidth(new osg::LineWidth); linewidth->setWidth(2.0f); mGeometry->getOrCreateStateSet()-> setAttributeAndModes(linewidth, osg::StateAttribute::ON); mGeometry->getOrCreateStateSet()-> setMode(GL_LIGHTING, osg::StateAttribute::OFF); } const QString& Texture::getSourceURL(void) const { return mSourceURL; } void Texture::setId(quint64 id) { mId = id; } void Texture::sync(const WebImagePtr& image) { mState = static_cast(image->getState()); if (image->getState() != WebImage::UNINITIALIZED && mSourceURL != image->getSourceURL()) { mSourceURL = image->getSourceURL(); } if (image->getState() == WebImage::READY && image->getSyncFlag()) { image->setSyncFlag(false); if (mTexture2D->getImage() != NULL) { mTexture2D->getImage()->setImage(image->getWidth(), image->getHeight(), 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, image->getImageData(), osg::Image::NO_DELETE); mTexture2D->getImage()->dirty(); } } } osg::ref_ptr Texture::draw(double x1, double y1, double x2, double y2, double z, bool smoothInterpolation) const { return draw(x1, y1, x2, y1, x2, y2, x1, y2, z, smoothInterpolation); } osg::ref_ptr Texture::draw(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, double z, bool smoothInterpolation) const { osg::Vec3dArray* vertices = static_cast(mGeometry->getVertexArray()); (*vertices)[0].set(x1, y1, z); (*vertices)[1].set(x2, y2, z); (*vertices)[2].set(x3, y3, z); (*vertices)[3].set(x4, y4, z); osg::DrawArrays* drawarrays = static_cast(mGeometry->getPrimitiveSet(0)); osg::Vec4Array* colors = static_cast(mGeometry->getColorArray()); if (mState == REQUESTED) { drawarrays->set(osg::PrimitiveSet::LINE_LOOP, 0, 4); (*colors)[0].set(0.0f, 0.0f, 1.0f, 1.0f); mGeometry->getOrCreateStateSet()-> setTextureAttributeAndModes(0, mTexture2D, osg::StateAttribute::OFF); return mGeometry; } if (smoothInterpolation) { mTexture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR); mTexture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); } else { mTexture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST); mTexture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST); } drawarrays->set(osg::PrimitiveSet::POLYGON, 0, 4); (*colors)[0].set(1.0f, 1.0f, 1.0f, 1.0f); mGeometry->getOrCreateStateSet()-> setTextureAttributeAndModes(0, mTexture2D, osg::StateAttribute::ON); return mGeometry; }