if(LINUX) # TODO: investigate https://github.com/probonopd/linuxdeployqt add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/release/package/QGroundControl.AppImage COMMAND ${CMAKE_SOURCE_DIR}/deploy/create_linux_appimage.sh ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} ${CMAKE_BINARY_DIR}/release/package; DEPENDS QGroundControl USES_TERMINAL ) add_custom_target(appimage DEPENDS ${CMAKE_BINARY_DIR}/release/package/QGroundControl.AppImage) elseif(APPLE) get_target_property(_qmake_executable Qt5::qmake IMPORTED_LOCATION) get_filename_component(_qt_bin_dir "${_qmake_executable}" DIRECTORY) find_program(MACDEPLOYQT_EXECUTABLE macdeployqt HINTS "${_qt_bin_dir}") add_custom_command(TARGET QGroundControl POST_BUILD COMMAND ${MACDEPLOYQT_EXECUTABLE} $/../.. -appstore-compliant -qmldir=${CMAKE_SOURCE_DIR}/src COMMAND rsync -a ${CMAKE_SOURCE_DIR}/libs/Frameworks $/../../Contents/ COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change "@rpath/SDL2.framework/Versions/A/SDL2" "@executable_path/../Frameworks/SDL2.framework/Versions/A/SDL2" $ ) set_target_properties(QGroundControl PROPERTIES MACOSX_BUNDLE YES) elseif(WIN32) if(MSVC) # Check if we are using the Visual Studio compiler set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE YES LINK_FLAGS "/ENTRY:mainCRTStartup" ) endif() # deploy include(Windeployqt) windeployqt(QGroundControl "QGroundControl-installer.exe") elseif(ANDROID) include(AddQtAndroidApk) add_qt_android_apk(QGroundControl.apk QGroundControl PACKAGE_NAME "io.mavlink.qgroundcontrol" #KEYSTORE ${CMAKE_CURRENT_LIST_DIR}/mykey.keystore myalias #KEYSTORE_PASSWORD xxxxx ) endif()