// Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Author: kenton@google.com (Kenton Varda) // Based on original Protocol Buffers design by // Sanjay Ghemawat, Jeff Dean, and others. // // This file contains common implementations of the interfaces defined in // zero_copy_stream.h which are included in the "lite" protobuf library. // These implementations cover I/O on raw arrays and strings, as well as // adaptors which make it easy to implement streams based on traditional // streams. Of course, many users will probably want to write their own // implementations of these interfaces specific to the particular I/O // abstractions they prefer to use, but these should cover the most common // cases. #ifndef GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_IMPL_LITE_H__ #define GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_IMPL_LITE_H__ #include #include #include #include #include #include #include #include namespace google { namespace protobuf { namespace io { // =================================================================== // A ZeroCopyInputStream backed by an in-memory array of bytes. class PROTOBUF_EXPORT ArrayInputStream : public ZeroCopyInputStream { public: // Create an InputStream that returns the bytes pointed to by "data". // "data" remains the property of the caller but must remain valid until // the stream is destroyed. If a block_size is given, calls to Next() // will return data blocks no larger than the given size. Otherwise, the // first call to Next() returns the entire array. block_size is mainly // useful for testing; in production you would probably never want to set // it. ArrayInputStream(const void* data, int size, int block_size = -1); ~ArrayInputStream() override = default; // implements ZeroCopyInputStream ---------------------------------- bool Next(const void** data, int* size) override; void BackUp(int count) override; bool Skip(int count) override; int64_t ByteCount() const override; private: const uint8* const data_; // The byte array. const int size_; // Total size of the array. const int block_size_; // How many bytes to return at a time. int position_; int last_returned_size_; // How many bytes we returned last time Next() // was called (used for error checking only). GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ArrayInputStream); }; // =================================================================== // A ZeroCopyOutputStream backed by an in-memory array of bytes. class PROTOBUF_EXPORT ArrayOutputStream : public ZeroCopyOutputStream { public: // Create an OutputStream that writes to the bytes pointed to by "data". // "data" remains the property of the caller but must remain valid until // the stream is destroyed. If a block_size is given, calls to Next() // will return data blocks no larger than the given size. Otherwise, the // first call to Next() returns the entire array. block_size is mainly // useful for testing; in production you would probably never want to set // it. ArrayOutputStream(void* data, int size, int block_size = -1); ~ArrayOutputStream() override = default; // implements ZeroCopyOutputStream --------------------------------- bool Next(void** data, int* size) override; void BackUp(int count) override; int64_t ByteCount() const override; private: uint8* const data_; // The byte array. const int size_; // Total size of the array. const int block_size_; // How many bytes to return at a time. int position_; int last_returned_size_; // How many bytes we returned last time Next() // was called (used for error checking only). GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ArrayOutputStream); }; // =================================================================== // A ZeroCopyOutputStream which appends bytes to a string. class PROTOBUF_EXPORT StringOutputStream : public ZeroCopyOutputStream { public: // Create a StringOutputStream which appends bytes to the given string. // The string remains property of the caller, but it is mutated in arbitrary // ways and MUST NOT be accessed in any way until you're done with the // stream. Either be sure there's no further usage, or (safest) destroy the // stream before using the contents. // // Hint: If you call target->reserve(n) before creating the stream, // the first call to Next() will return at least n bytes of buffer // space. explicit StringOutputStream(std::string* target); ~StringOutputStream() override = default; // implements ZeroCopyOutputStream --------------------------------- bool Next(void** data, int* size) override; void BackUp(int count) override; int64_t ByteCount() const override; private: static const int kMinimumSize = 16; std::string* target_; GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(StringOutputStream); }; // Note: There is no StringInputStream. Instead, just create an // ArrayInputStream as follows: // ArrayInputStream input(str.data(), str.size()); // =================================================================== // A generic traditional input stream interface. // // Lots of traditional input streams (e.g. file descriptors, C stdio // streams, and C++ iostreams) expose an interface where every read // involves copying bytes into a buffer. If you want to take such an // interface and make a ZeroCopyInputStream based on it, simply implement // CopyingInputStream and then use CopyingInputStreamAdaptor. // // CopyingInputStream implementations should avoid buffering if possible. // CopyingInputStreamAdaptor does its own buffering and will read data // in large blocks. class PROTOBUF_EXPORT CopyingInputStream { public: virtual ~CopyingInputStream() {} // Reads up to "size" bytes into the given buffer. Returns the number of // bytes read. Read() waits until at least one byte is available, or // returns zero if no bytes will ever become available (EOF), or -1 if a // permanent read error occurred. virtual int Read(void* buffer, int size) = 0; // Skips the next "count" bytes of input. Returns the number of bytes // actually skipped. This will always be exactly equal to "count" unless // EOF was reached or a permanent read error occurred. // // The default implementation just repeatedly calls Read() into a scratch // buffer. virtual int Skip(int count); }; // A ZeroCopyInputStream which reads from a CopyingInputStream. This is // useful for implementing ZeroCopyInputStreams that read from traditional // streams. Note that this class is not really zero-copy. // // If you want to read from file descriptors or C++ istreams, this is // already implemented for you: use FileInputStream or IstreamInputStream // respectively. class PROTOBUF_EXPORT CopyingInputStreamAdaptor : public ZeroCopyInputStream { public: // Creates a stream that reads from the given CopyingInputStream. // If a block_size is given, it specifies the number of bytes that // should be read and returned with each call to Next(). Otherwise, // a reasonable default is used. The caller retains ownership of // copying_stream unless SetOwnsCopyingStream(true) is called. explicit CopyingInputStreamAdaptor(CopyingInputStream* copying_stream, int block_size = -1); ~CopyingInputStreamAdaptor() override; // Call SetOwnsCopyingStream(true) to tell the CopyingInputStreamAdaptor to // delete the underlying CopyingInputStream when it is destroyed. void SetOwnsCopyingStream(bool value) { owns_copying_stream_ = value; } // implements ZeroCopyInputStream ---------------------------------- bool Next(const void** data, int* size) override; void BackUp(int count) override; bool Skip(int count) override; int64_t ByteCount() const override; private: // Insures that buffer_ is not NULL. void AllocateBufferIfNeeded(); // Frees the buffer and resets buffer_used_. void FreeBuffer(); // The underlying copying stream. CopyingInputStream* copying_stream_; bool owns_copying_stream_; // True if we have seen a permanent error from the underlying stream. bool failed_; // The current position of copying_stream_, relative to the point where // we started reading. int64 position_; // Data is read into this buffer. It may be NULL if no buffer is currently // in use. Otherwise, it points to an array of size buffer_size_. std::unique_ptr buffer_; const int buffer_size_; // Number of valid bytes currently in the buffer (i.e. the size last // returned by Next()). 0 <= buffer_used_ <= buffer_size_. int buffer_used_; // Number of bytes in the buffer which were backed up over by a call to // BackUp(). These need to be returned again. // 0 <= backup_bytes_ <= buffer_used_ int backup_bytes_; GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(CopyingInputStreamAdaptor); }; // =================================================================== // A generic traditional output stream interface. // // Lots of traditional output streams (e.g. file descriptors, C stdio // streams, and C++ iostreams) expose an interface where every write // involves copying bytes from a buffer. If you want to take such an // interface and make a ZeroCopyOutputStream based on it, simply implement // CopyingOutputStream and then use CopyingOutputStreamAdaptor. // // CopyingOutputStream implementations should avoid buffering if possible. // CopyingOutputStreamAdaptor does its own buffering and will write data // in large blocks. class PROTOBUF_EXPORT CopyingOutputStream { public: virtual ~CopyingOutputStream() {} // Writes "size" bytes from the given buffer to the output. Returns true // if successful, false on a write error. virtual bool Write(const void* buffer, int size) = 0; }; // A ZeroCopyOutputStream which writes to a CopyingOutputStream. This is // useful for implementing ZeroCopyOutputStreams that write to traditional // streams. Note that this class is not really zero-copy. // // If you want to write to file descriptors or C++ ostreams, this is // already implemented for you: use FileOutputStream or OstreamOutputStream // respectively. class PROTOBUF_EXPORT CopyingOutputStreamAdaptor : public ZeroCopyOutputStream { public: // Creates a stream that writes to the given Unix file descriptor. // If a block_size is given, it specifies the size of the buffers // that should be returned by Next(). Otherwise, a reasonable default // is used. explicit CopyingOutputStreamAdaptor(CopyingOutputStream* copying_stream, int block_size = -1); ~CopyingOutputStreamAdaptor() override; // Writes all pending data to the underlying stream. Returns false if a // write error occurred on the underlying stream. (The underlying // stream itself is not necessarily flushed.) bool Flush(); // Call SetOwnsCopyingStream(true) to tell the CopyingOutputStreamAdaptor to // delete the underlying CopyingOutputStream when it is destroyed. void SetOwnsCopyingStream(bool value) { owns_copying_stream_ = value; } // implements ZeroCopyOutputStream --------------------------------- bool Next(void** data, int* size) override; void BackUp(int count) override; int64_t ByteCount() const override; private: // Write the current buffer, if it is present. bool WriteBuffer(); // Insures that buffer_ is not NULL. void AllocateBufferIfNeeded(); // Frees the buffer. void FreeBuffer(); // The underlying copying stream. CopyingOutputStream* copying_stream_; bool owns_copying_stream_; // True if we have seen a permanent error from the underlying stream. bool failed_; // The current position of copying_stream_, relative to the point where // we started writing. int64 position_; // Data is written from this buffer. It may be NULL if no buffer is // currently in use. Otherwise, it points to an array of size buffer_size_. std::unique_ptr buffer_; const int buffer_size_; // Number of valid bytes currently in the buffer (i.e. the size last // returned by Next()). When BackUp() is called, we just reduce this. // 0 <= buffer_used_ <= buffer_size_. int buffer_used_; GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(CopyingOutputStreamAdaptor); }; // =================================================================== // A ZeroCopyInputStream which wraps some other stream and limits it to // a particular byte count. class PROTOBUF_EXPORT LimitingInputStream : public ZeroCopyInputStream { public: LimitingInputStream(ZeroCopyInputStream* input, int64 limit); ~LimitingInputStream() override; // implements ZeroCopyInputStream ---------------------------------- bool Next(const void** data, int* size) override; void BackUp(int count) override; bool Skip(int count) override; int64_t ByteCount() const override; private: ZeroCopyInputStream* input_; int64 limit_; // Decreases as we go, becomes negative if we overshoot. int64 prior_bytes_read_; // Bytes read on underlying stream at construction GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(LimitingInputStream); }; // =================================================================== // mutable_string_data() and as_string_data() are workarounds to improve // the performance of writing new data to an existing string. Unfortunately // the methods provided by the string class are suboptimal, and using memcpy() // is mildly annoying because it requires its pointer args to be non-NULL even // if we ask it to copy 0 bytes. Furthermore, string_as_array() has the // property that it always returns NULL if its arg is the empty string, exactly // what we want to avoid if we're using it in conjunction with memcpy()! // With C++11, the desired memcpy() boils down to memcpy(..., &(*s)[0], size), // where s is a string*. Without C++11, &(*s)[0] is not guaranteed to be safe, // so we use string_as_array(), and live with the extra logic that tests whether // *s is empty. // Return a pointer to mutable characters underlying the given string. The // return value is valid until the next time the string is resized. We // trust the caller to treat the return value as an array of length s->size(). inline char* mutable_string_data(std::string* s) { // This should be simpler & faster than string_as_array() because the latter // is guaranteed to return NULL when *s is empty, so it has to check for that. return &(*s)[0]; } // as_string_data(s) is equivalent to // ({ char* p = mutable_string_data(s); make_pair(p, p != NULL); }) // Sometimes it's faster: in some scenarios p cannot be NULL, and then the // code can avoid that check. inline std::pair as_string_data(std::string* s) { char* p = mutable_string_data(s); return std::make_pair(p, true); } } // namespace io } // namespace protobuf } // namespace google #include #endif // GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_IMPL_LITE_H__