// Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Author: kenton@google.com (Kenton Varda) // Based on original Protocol Buffers design by // Sanjay Ghemawat, Jeff Dean, and others. // // This file contains the ZeroCopyInputStream and ZeroCopyOutputStream // interfaces, which represent abstract I/O streams to and from which // protocol buffers can be read and written. For a few simple // implementations of these interfaces, see zero_copy_stream_impl.h. // // These interfaces are different from classic I/O streams in that they // try to minimize the amount of data copying that needs to be done. // To accomplish this, responsibility for allocating buffers is moved to // the stream object, rather than being the responsibility of the caller. // So, the stream can return a buffer which actually points directly into // the final data structure where the bytes are to be stored, and the caller // can interact directly with that buffer, eliminating an intermediate copy // operation. // // As an example, consider the common case in which you are reading bytes // from an array that is already in memory (or perhaps an mmap()ed file). // With classic I/O streams, you would do something like: // char buffer[BUFFER_SIZE]; // input->Read(buffer, BUFFER_SIZE); // DoSomething(buffer, BUFFER_SIZE); // Then, the stream basically just calls memcpy() to copy the data from // the array into your buffer. With a ZeroCopyInputStream, you would do // this instead: // const void* buffer; // int size; // input->Next(&buffer, &size); // DoSomething(buffer, size); // Here, no copy is performed. The input stream returns a pointer directly // into the backing array, and the caller ends up reading directly from it. // // If you want to be able to read the old-fashion way, you can create // a CodedInputStream or CodedOutputStream wrapping these objects and use // their ReadRaw()/WriteRaw() methods. These will, of course, add a copy // step, but Coded*Stream will handle buffering so at least it will be // reasonably efficient. // // ZeroCopyInputStream example: // // Read in a file and print its contents to stdout. // int fd = open("myfile", O_RDONLY); // ZeroCopyInputStream* input = new FileInputStream(fd); // // const void* buffer; // int size; // while (input->Next(&buffer, &size)) { // cout.write(buffer, size); // } // // delete input; // close(fd); // // ZeroCopyOutputStream example: // // Copy the contents of "infile" to "outfile", using plain read() for // // "infile" but a ZeroCopyOutputStream for "outfile". // int infd = open("infile", O_RDONLY); // int outfd = open("outfile", O_WRONLY); // ZeroCopyOutputStream* output = new FileOutputStream(outfd); // // void* buffer; // int size; // while (output->Next(&buffer, &size)) { // int bytes = read(infd, buffer, size); // if (bytes < size) { // // Reached EOF. // output->BackUp(size - bytes); // break; // } // } // // delete output; // close(infd); // close(outfd); #ifndef GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_H__ #define GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_H__ #include #include #include namespace google { namespace protobuf { namespace io { // Defined in this file. class ZeroCopyInputStream; class ZeroCopyOutputStream; // Abstract interface similar to an input stream but designed to minimize // copying. class PROTOBUF_EXPORT ZeroCopyInputStream { public: ZeroCopyInputStream() {} virtual ~ZeroCopyInputStream() {} // Obtains a chunk of data from the stream. // // Preconditions: // * "size" and "data" are not NULL. // // Postconditions: // * If the returned value is false, there is no more data to return or // an error occurred. All errors are permanent. // * Otherwise, "size" points to the actual number of bytes read and "data" // points to a pointer to a buffer containing these bytes. // * Ownership of this buffer remains with the stream, and the buffer // remains valid only until some other method of the stream is called // or the stream is destroyed. // * It is legal for the returned buffer to have zero size, as long // as repeatedly calling Next() eventually yields a buffer with non-zero // size. virtual bool Next(const void** data, int* size) = 0; // Backs up a number of bytes, so that the next call to Next() returns // data again that was already returned by the last call to Next(). This // is useful when writing procedures that are only supposed to read up // to a certain point in the input, then return. If Next() returns a // buffer that goes beyond what you wanted to read, you can use BackUp() // to return to the point where you intended to finish. // // Preconditions: // * The last method called must have been Next(). // * count must be less than or equal to the size of the last buffer // returned by Next(). // // Postconditions: // * The last "count" bytes of the last buffer returned by Next() will be // pushed back into the stream. Subsequent calls to Next() will return // the same data again before producing new data. virtual void BackUp(int count) = 0; // Skips a number of bytes. Returns false if the end of the stream is // reached or some input error occurred. In the end-of-stream case, the // stream is advanced to the end of the stream (so ByteCount() will return // the total size of the stream). virtual bool Skip(int count) = 0; // Returns the total number of bytes read since this object was created. virtual int64_t ByteCount() const = 0; private: GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ZeroCopyInputStream); }; // Abstract interface similar to an output stream but designed to minimize // copying. class PROTOBUF_EXPORT ZeroCopyOutputStream { public: ZeroCopyOutputStream() {} virtual ~ZeroCopyOutputStream() {} // Obtains a buffer into which data can be written. Any data written // into this buffer will eventually (maybe instantly, maybe later on) // be written to the output. // // Preconditions: // * "size" and "data" are not NULL. // // Postconditions: // * If the returned value is false, an error occurred. All errors are // permanent. // * Otherwise, "size" points to the actual number of bytes in the buffer // and "data" points to the buffer. // * Ownership of this buffer remains with the stream, and the buffer // remains valid only until some other method of the stream is called // or the stream is destroyed. // * Any data which the caller stores in this buffer will eventually be // written to the output (unless BackUp() is called). // * It is legal for the returned buffer to have zero size, as long // as repeatedly calling Next() eventually yields a buffer with non-zero // size. virtual bool Next(void** data, int* size) = 0; // Backs up a number of bytes, so that the end of the last buffer returned // by Next() is not actually written. This is needed when you finish // writing all the data you want to write, but the last buffer was bigger // than you needed. You don't want to write a bunch of garbage after the // end of your data, so you use BackUp() to back up. // // Preconditions: // * The last method called must have been Next(). // * count must be less than or equal to the size of the last buffer // returned by Next(). // * The caller must not have written anything to the last "count" bytes // of that buffer. // // Postconditions: // * The last "count" bytes of the last buffer returned by Next() will be // ignored. virtual void BackUp(int count) = 0; // Returns the total number of bytes written since this object was created. virtual int64_t ByteCount() const = 0; // Write a given chunk of data to the output. Some output streams may // implement this in a way that avoids copying. Check AllowsAliasing() before // calling WriteAliasedRaw(). It will GOOGLE_CHECK fail if WriteAliasedRaw() is // called on a stream that does not allow aliasing. // // NOTE: It is caller's responsibility to ensure that the chunk of memory // remains live until all of the data has been consumed from the stream. virtual bool WriteAliasedRaw(const void* data, int size); virtual bool AllowsAliasing() const { return false; } private: GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ZeroCopyOutputStream); }; } // namespace io } // namespace protobuf } // namespace google #include #endif // GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_H__