// // Copyright 2012 Hakan Kjellerstrand // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using Google.OrTools.ConstraintSolver; using System.Collections; using System.Linq; public class WhoKilledAgatha { /** * * Implements the Who killed Agatha problem. * See http://www.hakank.org/google_or_tools/who_killed_agatha.py * */ private static void Solve() { Solver solver = new Solver("WhoKilledAgatha"); int n = 3; int agatha = 0; int butler = 1; int charles = 2; // // Decision variables // IntVar the_killer = solver.MakeIntVar(0, 2, "the_killer"); IntVar the_victim = solver.MakeIntVar(0, 2, "the_victim"); IntVar[,] hates = solver.MakeIntVarMatrix(n, n, 0, 1, "hates"); IntVar[] hates_flat = hates.Flatten(); IntVar[,] richer = solver.MakeIntVarMatrix(n, n, 0, 1, "richer"); IntVar[] richer_flat = richer.Flatten(); IntVar[] all = new IntVar[2 * n * n]; // for branching for(int i = 0; i < n*n; i++) { all[i] = hates_flat[i]; all[(n*n)+i] = richer_flat[i]; } // // Constraints // // Agatha, the butler, and Charles live in Dreadsbury Mansion, and // are the only ones to live there. // A killer always hates, and is no richer than his victim. // hates[the_killer, the_victim] == 1 // hates_flat[the_killer * n + the_victim] == 1 solver.Add(hates_flat.Element(the_killer * n + the_victim) == 1); // richer[the_killer, the_victim] == 0 solver.Add(richer_flat.Element(the_killer * n + the_victim) == 0); // define the concept of richer: // no one is richer than him-/herself... for(int i = 0; i < n; i++) { solver.Add(richer[i,i] == 0); } // (contd...) if i is richer than j then j is not richer than i // if (i != j) => // ((richer[i,j] = 1) <=> (richer[j,i] = 0)) for(int i = 0; i < n; i++) { for(int j = 0; j < n; j++) { if (i != j) { solver.Add((richer[i, j]==1) - (richer[j, i]==0) == 0); } } } // Charles hates no one that Agatha hates. // forall i in 0..2: // (hates[agatha, i] = 1) => (hates[charles, i] = 0) for(int i = 0; i < n; i++) { solver.Add((hates[agatha,i]==1) - (hates[charles,i]==0) <= 0); } // Agatha hates everybody except the butler. solver.Add(hates[agatha,charles] == 1); solver.Add(hates[agatha,agatha] == 1); solver.Add(hates[agatha,butler] == 0); // The butler hates everyone not richer than Aunt Agatha. // forall i in 0..2: // (richer[i, agatha] = 0) => (hates[butler, i] = 1) for(int i = 0; i < n; i++) { solver.Add((richer[i,agatha] == 0)-(hates[butler,i] == 1)<=0); } // The butler hates everyone whom Agatha hates. // forall i : 0..2: // (hates[agatha, i] = 1) => (hates[butler, i] = 1) for(int i = 0; i < n; i++) { solver.Add((hates[agatha,i] == 1)-(hates[butler,i] == 1)<=0); } // Noone hates everyone. // forall i in 0..2: // (sum j in 0..2: hates[i,j]) <= 2 for(int i = 0; i < n; i++) { solver.Add((from j in Enumerable.Range(0, n) select hates[i,j] ).ToArray().Sum() <= 2 ); } // Who killed Agatha? solver.Add(the_victim == agatha); // // Search // DecisionBuilder db = solver.MakePhase(all, Solver.CHOOSE_FIRST_UNBOUND, Solver.ASSIGN_MIN_VALUE); solver.NewSearch(db); while (solver.NextSolution()) { Console.WriteLine("the_killer: " + the_killer.Value()); } Console.WriteLine("\nSolutions: {0}", solver.Solutions()); Console.WriteLine("WallTime: {0}ms", solver.WallTime()); Console.WriteLine("Failures: {0}", solver.Failures()); Console.WriteLine("Branches: {0} ", solver.Branches()); solver.EndSearch(); } public static void Main(String[] args) { Solve(); } }