// // Copyright 2012 Hakan Kjellerstrand // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Google.OrTools.ConstraintSolver; public class SichermanDice { /** * * Sicherman Dice. * * From http://en.wikipedia.org/wiki/Sicherman_dice * "" * Sicherman dice are the only pair of 6-sided dice which are not normal dice, * bear only positive integers, and have the same probability distribution for * the sum as normal dice. * * The faces on the dice are numbered 1, 2, 2, 3, 3, 4 and 1, 3, 4, 5, 6, 8. * "" * * I read about this problem in a book/column by Martin Gardner long * time ago, and got inspired to model it now by the WolframBlog post * "Sicherman Dice": http://blog.wolfram.com/2010/07/13/sicherman-dice/ * * This model gets the two different ways, first the standard way and * then the Sicherman dice: * * x1 = [1, 2, 3, 4, 5, 6] * x2 = [1, 2, 3, 4, 5, 6] * ---------- * x1 = [1, 2, 2, 3, 3, 4] * x2 = [1, 3, 4, 5, 6, 8] * * * Extra: If we also allow 0 (zero) as a valid value then the * following two solutions are also valid: * * x1 = [0, 1, 1, 2, 2, 3] * x2 = [2, 4, 5, 6, 7, 9] * ---------- * x1 = [0, 1, 2, 3, 4, 5] * x2 = [2, 3, 4, 5, 6, 7] * * These two extra cases are mentioned here: * http://mathworld.wolfram.com/SichermanDice.html * * * Also see http://www.hakank.org/or-tools/sicherman_dice.py * */ private static void Solve() { Solver solver = new Solver("SichermanDice"); // // Data // int n = 6; int m = 10; int lowest_value = 0; // standard distribution int[] standard_dist = {1,2,3,4,5,6,5,4,3,2,1}; IEnumerable RANGE = Enumerable.Range(0, n); IEnumerable RANGE1 = Enumerable.Range(0, n-1); // // Decision variables // IntVar[] x1 = solver.MakeIntVarArray(n, lowest_value, m, "x1"); IntVar[] x2 = solver.MakeIntVarArray(n, lowest_value, m, "x2"); // // Constraints // for(int k = 0; k < standard_dist.Length; k++) { solver.Add((from i in RANGE from j in RANGE select x1[i] + x2[j] == k + 2 ).ToArray().Sum() == standard_dist[k]); } // symmetry breaking foreach(int i in RANGE1) { solver.Add(x1[i] <= x1[i+1]); solver.Add(x2[i] <= x2[i+1]); solver.Add(x1[i] <= x2[i]); } // // Search // DecisionBuilder db = solver.MakePhase(x1.Concat(x2).ToArray(), Solver.INT_VAR_DEFAULT, Solver.INT_VALUE_DEFAULT); solver.NewSearch(db); while (solver.NextSolution()) { Console.Write("x1: "); foreach(int i in RANGE) { Console.Write(x1[i].Value() + " "); } Console.Write("\nx2: "); foreach(int i in RANGE) { Console.Write(x2[i].Value() + " "); } Console.WriteLine("\n"); } Console.WriteLine("\nSolutions: {0}", solver.Solutions()); Console.WriteLine("WallTime: {0}ms", solver.WallTime()); Console.WriteLine("Failures: {0}", solver.Failures()); Console.WriteLine("Branches: {0} ", solver.Branches()); solver.EndSearch(); } public static void Main(String[] args) { Solve(); } }