#include "SnakeTile.h" SnakeTile::SnakeTile() : WimaAreaData() {} SnakeTile::SnakeTile(const SnakeTile &other, QObject *parent) : WimaAreaData(parent) { *this = other; } SnakeTile &SnakeTile::operator=(const SnakeTile &other) { this->assign(other); return *this; } void SnakeTile::assign(const SnakeTile &other) { WimaAreaData::assign(other); }